21 Commits
Author SHA1 Message Date
SourMesen 1489d34441 SNES: Added support for BlueRetro controller (#220)
This controller/adapter supports rumble as well as reading the state of both analog sticks and the L/R triggers.

Code by @RandalLinden
2026-07-16 05:10:26 -07:00
SourMesen e391fd8f9a Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" (#78)
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"

* fix ui format warnings
2026-04-30 06:03:55 -07:00
Sour 5350959230 SNES: Added new controller type that supports rumble 2025-06-23 10:26:31 +09:00
Sour 640a215cbb GB: Added support for MBC5 rumble feature 2024-07-13 20:50:57 +09:00
Sour 8f94cbe64f GB: MBC7 - Accelerometer and eeprom support 2024-07-07 20:36:45 +09:00
Sour 226a87d92c Input: Allow "pause" shortcut and gamepad shortcuts to work when a keyboard device is plugged in 2024-07-06 10:25:26 +09:00
Angelo e00e669334 MacOS: Handle keyboard outside of Avalonia (#38) 2024-01-16 20:45:00 +09:00
Sour d7a8de8208 Removed unnecessary stdafx.h files 2022-09-08 21:15:56 -04:00
Sour 91ab4bd814 Input: Stop calling ShortcutKeyHandler::ProcessKeys constantly (because of periodic mouse button updates) 2022-09-04 14:12:08 -04:00
Sour aff667eae5 UI: Workaround for Avalonia bug where minimizing a debugger window and then pressing on gamepad button triggers OnPreviewKeyDown with Key.None (which caused all unassigned bindings to be triggered) 2022-09-01 19:09:44 -04:00
Sour fe7dfbb11b Input: Allow mapping buttons/shortcuts to mouse buttons + refactoring (16-bit keycodes, make mouse buttons behave like all other keys) 2022-07-22 17:00:00 -04:00
Sour 0d78c064f3 Core: Reduce shared_ptr usage, refactor netplay code to remove static instances 2022-01-21 21:25:33 -05:00
Sour e137d3e60c Menu shortcuts 2021-05-22 19:24:00 -04:00
Sour 3df59582fc WIP - create Emulator class, major refactoring 2021-04-03 20:40:48 -04:00
Sour fb7070a8ec Shortcut keys tab 2021-03-20 23:54:23 -04:00
Sour 61039cce86 Update keybindings for new UI 2021-03-15 17:39:33 -04:00
Sour 08e0820164 Input: Fixed default shortcuts & shortcut display when using non-qwerty layouts
This resets all non-debugger shortcut keys to their default values due to values saved in the config switching from scan codes to virtual key codes.
2020-02-23 14:08:29 -05:00
Sour bfecc12912 DirectInput: Fix bug preventing buttons #25+ from being usable 2020-02-04 18:24:42 -05:00
Sour 857caa3e20 Input: Turn off hot plugging for directinput devices
Loading a game or opening input config will still check for new DInput controllers
2019-12-26 13:57:05 -05:00
Sour 63f6de6a8e Core: Reset/Power Cycle support (+ fixed power on state for DMA controller) 2019-03-16 12:20:18 -04:00
Sour b54efba8dc Add back some of the excluded projects 2019-02-13 14:10:36 -05:00