Also fixed a few scenarios where the PPU memory write callbacks did not allow the Lua script to change the value about to be written (because the callback was called too late)
-Fixed getAccessCounters documentation (swapped param order)
-Fixed file watcher not being disabled properly when closing the script window, causing the script to run if changed on the disk, even if the script window is closed
-Prevent file watcher from triggering from writes done by the script window itself (which caused the script to be reloaded 2 or 3 times in a row)
-Fixed UI freezes when using emu.log() on a large table
-Fixed crash when 100k character limit (in the last 500 lines) for script log was reached (out of bounds read/write)
-Added "fps" value to "getState"
-Slightly improved getAccessCounters/getCdlData performance
-Added a new drawPixels API to improve performance when a script needs to draw a lot of individual pixels
Also:
-Improved emu.log() to support tables/array and numeric values, instead of only strings.
-Fixed duplicate save state key name for GB
-Fixed TrimRight logic not working properly when the string had a single non-space character followed by spaces (e.g TrimRight("A ") returned "A ")
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"
* fix ui format warnings