SourMesen
e391fd8f9a
Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" ( #78 )
...
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"
* fix ui format warnings
2026-04-30 06:03:55 -07:00
SourMesen
8e4dd329ac
Debugger: Lua - Added new APIs: getCpuState, setCpuState, getMasterClock, getCpuCycleCount ( #58 )
...
getCpuState/setCpuState allow the same functionality as getState/setState, but limited to only the CPU's state, making them much faster (some performance optimizations to the serialization & Lua code were also done)
getMasterClock/getCpuCycleCount are very fast alternatives to getState when all the script needs is a cycle count.
2026-04-26 18:00:08 -07:00
Sour
de8a0819d6
Debugger: SNES - Fixed stack overflow crash when hitting a SPC breakpoint
2025-05-06 12:29:55 +09:00
Sour
36bd1611c6
Debugger: Catch up APU for all consoles when breaking, to allow register viewer/etc. to display up-to-date values
2025-04-03 22:41:27 +09:00
Sour
614e61a2d1
Debugger: Fixed issues with step over/out in some scenarios (bank swapping, recursive functions, etc.)
...
Only break when both the stack pointer and the return address match what the debugger was expecting, instead of just the return address
2024-12-07 17:46:28 +09:00
Sour
074034aa66
Debugger: Use cpu-specific cycle counts for profiler data
...
Fixed SNES co-processors (including the SPC) reporting their profiling data based on SNES master clocks, which wasn't accurate/reliable
2024-06-23 16:21:49 +09:00
Sour
ff2708d72c
Debugger: SGB - Hide step back button in SGB mode
...
Step back on the GB core while running inside the SNES core is not supported
2024-06-01 14:47:09 +09:00
Sour
aa9c459630
Debugger: Step Back - Allow stepping back 1 scanline/frame at a time + remove restriction that caused step back to only work for up to 30 frames
2024-01-26 23:39:31 +09:00
Sour
4580c667a8
Debugger: Lua - Fixed memory callbacks for GB and snes coprocessors
2023-06-19 21:06:08 +09:00
Sour
44233413a1
Debugger: Prevent load state/reset counters from triggering uninit ram read break on all reads
2023-04-15 15:34:24 -04:00
Sour
7090fcdb71
Debugger: Warn when "save rom as" fails
2023-04-11 22:33:02 -04:00
Sour
174e31cd5a
Debugger: Fixed pause/break freezes/issues when CPU is halted
2023-01-27 16:14:58 -05:00
Sour
9751895751
Debugger: Allow saving/loading save states without forcing the emulator to run until the next vertical blank
2022-12-27 16:29:16 +09:00
Sour
49d3aebba1
Disable breakpoints/debugger while rewinding
2022-10-15 13:12:33 -04:00
Sour
3fe77d271a
Debugger: Added "memaddress" token in expressions
2022-09-28 18:20:45 -04:00
Sour
05551df14a
Debugger: Fixed lock up when trying to pause a GB rom that was halted forever
2022-09-20 22:11:27 -04:00
Sour
c3dd78b5ab
Debugger: Implemented step back for all main CPUs
2022-09-11 14:50:40 -04:00
Sour
7108bdde36
Refactoring - Moved some leftover files out of the root folder
2022-09-08 21:48:49 -04:00
Sour
152abf690b
Rename stdafx.h to pch.h
2022-09-08 21:29:52 -04:00
Sour
7b394aa686
Debugger: Added "bring to front on pause" option
2022-08-26 18:20:34 -04:00
Sour
d384118da4
Debugger: Fixed call stack issues when NMI/IRQ land on JSR/RTI/RTS/etc calls
2022-08-25 20:38:21 -04:00
Sour
4fc5b2051e
Debugger: Lua - Implemented step, reset
2022-08-04 19:10:30 -04:00
Sour
efdbd7b82d
Debugger: Profiler - Make GB tab use GB clock rather than SNES master clock
2022-07-27 23:52:54 -04:00
Sour
84da5cdcd3
Debugger: Make GetTimingInfo return GB timing info when called in SGB mode if the caller is bound to the Gameboy cpu
2022-07-27 23:35:02 -04:00
Sour
61fbae131c
Debugger: Added controllers tool
2022-07-09 19:39:35 -04:00
Sour
b36edfb024
Debugger: CX4 call stack/profiler support
2022-07-04 17:14:05 -04:00
Sour
f84f1c67c1
Debugger: Added actions to jump to nmi/irq/etc. vectors
2022-07-03 12:59:12 -04:00
Sour
008ed9077d
Debugger: Refactor debug config
2022-07-01 12:34:00 -04:00
Sour
60889176b7
Debugger: Added "draw partial frame" option
2022-06-26 21:57:03 -04:00
Sour
5414afdbb4
Debugger: Added "Show jump labels" option
2022-06-26 14:44:59 -04:00
Sour
483a642a98
Debugger: Added function list
2022-06-13 22:13:08 -04:00
Sour
78ca62ed75
Debugger: Support for CDL in CHR ROM games (NES), option to hide used/unused tiles from tile viewer (when CDL data is available)
2022-06-12 00:26:03 -04:00
Sour
fcd7e64582
Debugger: Fixed CDL behavior for SGB, refactor some of the CDL code
2022-06-11 15:19:24 -04:00
Sour
b9d367e91a
Debugger: Implement/refactor is jump/is return/etc logic for all CPUs
2022-03-24 21:39:00 -04:00
Sour
56b05cced6
Debugger: Implemented "move program counter" for most CPUs
2022-02-24 23:00:08 -05:00
Sour
92734d6015
Debugger: Exp. eval refactoring to allow getting more data than just the CPU's state
2022-02-21 21:27:14 -05:00
Sour
50cdababc0
Debugger: Implemented predictive breakpoints for GB
2022-02-20 22:25:35 -05:00
Sour
6d60d706ba
Debugger: GB debugger refactoring
2022-02-20 21:01:48 -05:00
Sour
ba0b5a89a5
Debugger: Code refactoring, fixes for marked breakpoints
2022-02-20 11:11:44 -05:00
Sour
581f8ab709
Debugger: Remove memory access count tracking (only keep stamps for memory tools color)
2022-02-16 20:50:00 -05:00
Sour
ec84fad585
Debugger: Run to NMI/IRQ actions
2022-02-16 18:20:27 -05:00
Sour
762c9de400
Debugger: Added same rom/ips options
2022-02-08 20:59:03 -05:00
Sour
85482d34f1
Debugger: SNES - Added coprocessor debuggers
2022-01-30 20:20:24 -05:00
Sour
00780830a9
Debugger: Implemented "break in" action
2022-01-30 11:36:55 -05:00
Sour
dffbd4921a
Refactoring: Renamed SnesMemoryType
2022-01-22 12:16:10 -05:00
Sour
0b228f5951
Refactoring: Added Snes prefix to files/classes
2022-01-22 11:55:17 -05:00
Sour
0d78c064f3
Core: Reduce shared_ptr usage, refactor netplay code to remove static instances
2022-01-21 21:25:33 -05:00
Sour
6146019f6d
Debugger: Allow changing NES state (wip)
2022-01-15 12:13:24 -05:00
Sour
7cbe3139f9
Debugger: Fixed PPU breakpoint issues
2022-01-08 20:38:19 -05:00
Sour
3d14313183
Debugger: Breakpoint improvements, enable ppu breakpoints for NES, performance tweaks for debugger
2022-01-08 16:02:59 -05:00