-ProcessCpuClock was used to check for events that don't need to be checked that often (auto-switch disk + auto fast-forward options). This has been moved to an EndFrame callback.
-This was even slower than intended because of the call to _emu->GetFrameCount() which was, relatively speaking, fairly slow. To improve its performance (since it's used rarely for some things like turbo button processing), a separate GetFrameCount function was added on all console classes, and Emulator::GetFrameCount was also optimized to be faster when called from the emulation thread.
When the auto-switch disk option is enabled, this can improve performance by about 25-30%. When the option is not enabled, this still improves performance by 4-5%.
* GB: Link cable support with two local consoles
* GB: Fix crash when color blending is enabled
* GB: Fix formatting
* GB: Link UI fixes, control fixes, audio fixes
Copied from Sour's branch. Also a separate change to use separate savefiles.
* GB: Try to avoid crashes from buffer overflows
* GB: Separate savefiles with linked multiplayer
* GB: Add support for faster link speed
* GB: Move enum to correct file
* GB: Refactor, move serial transfer to function
* -Fixed secondary console sometimes running far ahead of the main console when frame counters did not match (e.g because one console had their LCD disabled longer, etc.) This would cause buffer overflows in the audio buffer.
-Fixed screen tearing when both consoles are not perfectly in sync (because of the LCD being disabled for a different amount of time, etc.)
-Fixed main console not calling PlayQueuedAudio properly mid-frame
-Reuse VS Dualsystem code to merge audio/video when possible/simple and moved that to AvMergeUtilities
Some visual glitches can appear on the secondary screen (for GB) while rewinding, but this can't really be fixed.
* Fixed warning (unused local variable)
* Prevent loading single-console save states when in dual-console modes
* Disable debugger for VS DualSystem's subconsole. Fixes issues when debugging VS DualSystem games
* Code cleanup
* Rework solution to disable debugger on second console to improve performance
Added InternalRunFrame for nes & gb to avoid checking for the presence of the second console after each cpu instruction
* Don't enable the linked GB option by default
* Removed unused function
* Netplay: Force game to reload after updating emulation settings when connecting to the server (or when the host changes game)
This ensures that e.g the GB link cable setting is applied and that the game loads correctly, regardless of the client's link cable settings (otherwise the game could load without the link mode enabled, etc.)
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Co-authored-by: Sour <[email protected]>
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"
* fix ui format warnings
There was previously no auto option that would select the best model a game has any support for and which falls back to the original Game Boy if that's all the game can do. The "Auto (prefer Game Boy)" option would select Game Boy except when given a GBC-exclusive game. The new "Auto (prefer best)" option selects GBC if the game has any GBC support, SGB if it has any SGB support, and GB otherwise. This option is now selected by default.
-Reloading the ROM would incorrectly reload the old .rtc file and reset the time to what it used to be
-The day counter was never incremented when rolling over from 23:59:59 to 00:00:00
* Delete libevdev as well with `make clean`
* Fix explicit specialization is non-namespace scope
* Fix declaration of CgbFlag changing its meaning
* Fix declaration of NesHeader changing its meaning