#include "pch.h" #include "Gameboy/Debugger/DummyGbCpu.h" #define DUMMYCPU #define GbCpu DummyGbCpu #include "Gameboy/GbCpu.cpp" #undef GbCpu #undef DUMMYCPU void DummyGbCpu::SetDummyState(GbCpuState& state) { _memOpCounter = 0; _state = state; _state.HaltCounter = 0; _state.HaltBug = false; } uint32_t DummyGbCpu::GetOperationCount() { return _memOpCounter; } void DummyGbCpu::LogMemoryOperation(uint32_t addr, uint8_t value, MemoryOperationType type) { _memOperations[_memOpCounter] = { addr, (int32_t)value, type, MemoryType::GameboyMemory }; _memOpCounter++; } MemoryOperationInfo DummyGbCpu::GetOperationInfo(uint32_t index) { return _memOperations[index]; }