#pragma once #include "pch.h" #include "Shared/BaseControlDevice.h" #include "Shared/Emulator.h" #include "Shared/EmuSettings.h" #include "Shared/InputHud.h" #include "Utilities/Serializer.h" class GbController : public BaseControlDevice { private: uint32_t _turboSpeed = 0; protected: string GetKeyNames() override { return "UDLRSsBA"; } void InternalSetStateFromInput() override { bool turboOn = IsTurboOn(_turboSpeed); for(KeyMapping& keyMapping : _keyMappings) { SetPressedState(Buttons::A, keyMapping.A); SetPressedState(Buttons::B, keyMapping.B); SetPressedState(Buttons::Start, keyMapping.Start); SetPressedState(Buttons::Select, keyMapping.Select); SetPressedState(Buttons::Up, keyMapping.Up); SetPressedState(Buttons::Down, keyMapping.Down); SetPressedState(Buttons::Left, keyMapping.Left); SetPressedState(Buttons::Right, keyMapping.Right); if(turboOn) { SetPressedState(Buttons::A, keyMapping.TurboA); SetPressedState(Buttons::B, keyMapping.TurboB); } if(!_emu->GetSettings()->GetGameboyConfig().AllowInvalidInput) { //If both U+D or L+R are pressed at the same time, act as if neither is pressed if(IsPressed(Buttons::Up) && IsPressed(Buttons::Down)) { ClearBit(Buttons::Down); ClearBit(Buttons::Up); } if(IsPressed(Buttons::Left) && IsPressed(Buttons::Right)) { ClearBit(Buttons::Left); ClearBit(Buttons::Right); } } } } void RefreshStateBuffer() override { } public: enum Buttons { Up = 0, Down, Left, Right, Start, Select, B, A }; GbController(Emulator* emu, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, ControllerType::GameboyController, port, keyMappings) { _turboSpeed = keyMappings.TurboSpeed; } uint8_t ReadRam(uint16_t addr) override { return 0; } void WriteRam(uint16_t addr, uint8_t value) override { } void InternalDrawController(InputHud& hud) override { hud.DrawOutline(35, 14); hud.DrawButton(5, 3, 3, 3, IsPressed(Buttons::Up)); hud.DrawButton(5, 9, 3, 3, IsPressed(Buttons::Down)); hud.DrawButton(2, 6, 3, 3, IsPressed(Buttons::Left)); hud.DrawButton(8, 6, 3, 3, IsPressed(Buttons::Right)); hud.DrawButton(5, 6, 3, 3, false); hud.DrawButton(30, 7, 3, 3, IsPressed(Buttons::A)); hud.DrawButton(25, 7, 3, 3, IsPressed(Buttons::B)); hud.DrawButton(13, 9, 4, 2, IsPressed(Buttons::Select)); hud.DrawButton(18, 9, 4, 2, IsPressed(Buttons::Start)); hud.DrawNumber(_port + 1, 16, 2); } vector GetKeyNameAssociations() override { return { { "a", Buttons::A }, { "b", Buttons::B }, { "start", Buttons::Start }, { "select", Buttons::Select }, { "up", Buttons::Up }, { "down", Buttons::Down }, { "left", Buttons::Left }, { "right", Buttons::Right }, }; } };