//-------------------------------------------------------------------------------------- // File: VertexTypes.cpp // // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #include "common.h" #include "VertexTypes.h" #include using namespace DirectX; using namespace DirectX::PackedVector; //-------------------------------------------------------------------------------------- // Vertex struct holding position, color, and texture mapping information. const D3D11_INPUT_ELEMENT_DESC VertexPositionColorTexture::InputElements[] = { { "SV_Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; static_assert(sizeof(VertexPositionColorTexture) == 36, "Vertex struct/layout mismatch");