Files
MesenCE/Core/GBA/GbaControlManager.h
SourMesen e391fd8f9a Code: Add auto-formatting rules for C++ (clang-format) and enforce in CI via "clang-format" and "dotnet format" (#78)
* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format"

* fix ui format warnings
2026-04-30 06:03:55 -07:00

36 lines
991 B
C++

#pragma once
#include "Shared/BaseControlManager.h"
#include "Shared/SettingTypes.h"
#include "GBA/GbaTypes.h"
class Emulator;
class GbaConsole;
class GbaMemoryManager;
class BaseControlDevice;
class GbaControlManager final : public BaseControlManager
{
private:
GbaConsole* _console = nullptr;
GbaMemoryManager* _memoryManager = nullptr;
GbaConfig _prevConfig = {};
GbaControlManagerState _state = {};
uint8_t ReadController(uint32_t addr);
void CheckForIrq();
public:
GbaControlManager(Emulator* emu, GbaConsole* console);
void Init(GbaMemoryManager* memoryManager);
GbaControlManagerState& GetState();
void UpdateInputState() override;
shared_ptr<BaseControlDevice> CreateControllerDevice(ControllerType type, uint8_t port) override;
void UpdateControlDevices() override;
uint8_t ReadInputPort(uint32_t addr);
__noinline bool CheckInputCondition();
void WriteInputPort(GbaAccessModeVal mode, uint32_t addr, uint8_t value);
void Serialize(Serializer& s) override;
};