Files
MesenCE/Core/NES/NesControlManager.cpp
Takumi Grainger c8f8bc31c3 NES: Add FCNS controller (#193)
Also fixes presets/clear buttons for NTT, Pachinko & Hypershot, and improves layout for all controller config popups (buttons/borders are aligned, etc.)
2026-06-28 13:34:30 +09:00

304 lines
10 KiB
C++

#include "pch.h"
#include "NES/NesControlManager.h"
#include "NES/BaseMapper.h"
#include "NES/NesConsole.h"
#include "NES/NesMemoryManager.h"
#include "Shared/EmuSettings.h"
#include "Shared/Interfaces/IKeyManager.h"
#include "Shared/Interfaces/IInputProvider.h"
#include "Shared/Interfaces/IInputRecorder.h"
#include "Shared/MessageManager.h"
#include "Shared/Emulator.h"
#include "Shared/KeyManager.h"
#include "Shared/SystemActionManager.h"
#include "NES/Input/NesController.h"
#include "SNES/Input/SnesController.h"
#include "SNES/Input/SnesMouse.h"
#include "SNES/Input/SnesNttDataKeypad.h"
#include "NES/Input/Zapper.h"
#include "NES/Input/ArkanoidController.h"
#include "NES/Input/OekaKidsTablet.h"
#include "NES/Input/TwoPlayerAdapter.h"
#include "NES/Input/FourScore.h"
#include "NES/Input/PowerPad.h"
#include "NES/Input/FamilyMatTrainer.h"
#include "NES/Input/KonamiHyperShot.h"
#include "NES/Input/FamilyBasicKeyboard.h"
#include "NES/Input/FamilyBasicDataRecorder.h"
#include "NES/Input/PartyTap.h"
#include "NES/Input/PachinkoController.h"
#include "NES/Input/ExcitingBoxingController.h"
#include "NES/Input/SuborKeyboard.h"
#include "NES/Input/SuborMouse.h"
#include "NES/Input/JissenMahjongController.h"
#include "NES/Input/BarcodeBattlerReader.h"
#include "NES/Input/HoriTrack.h"
#include "NES/Input/BandaiHyperShot.h"
#include "NES/Input/VsZapper.h"
#include "NES/Input/AsciiTurboFile.h"
#include "NES/Input/BattleBox.h"
#include "NES/Input/VirtualBoyController.h"
#include "NES/Input/FcnsController.h"
#include "NES/Epsm.h"
NesControlManager::NesControlManager(NesConsole* console) : BaseControlManager(console->GetEmulator(), CpuType::Nes)
{
_console = console;
}
NesControlManager::~NesControlManager()
{
}
shared_ptr<BaseControlDevice> NesControlManager::CreateControllerDevice(ControllerType type, uint8_t port)
{
shared_ptr<BaseControlDevice> device;
ControllerConfig controllers[4];
NesConfig& cfg = _emu->GetSettings()->GetNesConfig();
KeyMappingSet keys;
switch(port) {
default:
case 0: keys = cfg.Port1.Keys; break;
case 1: keys = cfg.Port2.Keys; break;
case BaseControlDevice::ExpDevicePort: keys = cfg.ExpPort.Keys; break;
//Used by VS system
case 2: keys = cfg.Port1SubPorts[2].Keys; break;
case 3: keys = cfg.Port1SubPorts[3].Keys; break;
}
switch(type) {
case ControllerType::None: break;
case ControllerType::NesController:
case ControllerType::FamicomController:
case ControllerType::FamicomControllerP2:
device.reset(new NesController(_emu, type, port, keys));
break;
case ControllerType::NesZapper: {
RomFormat romFormat = _console->GetRomFormat();
if(romFormat == RomFormat::VsSystem || romFormat == RomFormat::VsDualSystem) {
device.reset(new VsZapper(_console, port, keys));
} else {
device.reset(new Zapper(_console, type, port, keys));
}
break;
}
case ControllerType::NesArkanoidController: device.reset(new ArkanoidController(_emu, type, port, keys)); break;
case ControllerType::SnesController: device.reset(new SnesController(_emu, port, keys)); break;
case ControllerType::SnesNttDataKeypad: device.reset(new SnesNttDataKeypad(_emu, port, keys)); break;
case ControllerType::PowerPadSideA:
case ControllerType::PowerPadSideB:
device.reset(new PowerPad(_emu, type, port, keys));
break;
case ControllerType::SnesMouse: device.reset(new SnesMouse(_emu, port, keys)); break;
case ControllerType::SuborMouse: device.reset(new SuborMouse(_emu, port, keys)); break;
case ControllerType::VirtualBoyController: device.reset(new VirtualBoyController(_emu, port, keys)); break;
//Exp port devices
case ControllerType::FamicomZapper: device.reset(new Zapper(_console, type, BaseControlDevice::ExpDevicePort, keys)); break;
case ControllerType::FamicomArkanoidController: device.reset(new ArkanoidController(_emu, type, BaseControlDevice::ExpDevicePort, keys)); break;
case ControllerType::OekaKidsTablet: device.reset(new OekaKidsTablet(_emu, keys)); break;
case ControllerType::FamilyTrainerMatSideA:
case ControllerType::FamilyTrainerMatSideB:
device.reset(new FamilyMatTrainer(_emu, type, keys));
break;
case ControllerType::KonamiHyperShot: device.reset(new KonamiHyperShot(_emu, keys)); break;
case ControllerType::FamilyBasicKeyboard: device.reset(new FamilyBasicKeyboard(_emu, keys)); break;
case ControllerType::PartyTap: device.reset(new PartyTap(_emu, keys)); break;
case ControllerType::Pachinko: device.reset(new PachinkoController(_emu, BaseControlDevice::ExpDevicePort, keys)); break;
case ControllerType::FcnsController: device.reset(new FcnsController(_emu, BaseControlDevice::ExpDevicePort, keys)); break;
case ControllerType::ExcitingBoxing: device.reset(new ExcitingBoxingController(_emu, keys)); break;
case ControllerType::JissenMahjong: device.reset(new JissenMahjongController(_emu, keys)); break;
case ControllerType::SuborKeyboard: device.reset(new SuborKeyboard(_emu, keys)); break;
case ControllerType::BarcodeBattler: device.reset(new BarcodeBattlerReader(_emu)); break;
case ControllerType::HoriTrack: device.reset(new HoriTrack(_emu, keys)); break;
case ControllerType::BandaiHyperShot: device.reset(new BandaiHyperShot(_console, keys)); break;
case ControllerType::AsciiTurboFile: device.reset(new AsciiTurboFile(_console)); break;
case ControllerType::BattleBox: device.reset(new BattleBox(_console)); break;
case ControllerType::FourScore: {
std::copy(cfg.Port1SubPorts, cfg.Port1SubPorts + 4, controllers);
device.reset(new FourScore(_emu, type, 0, controllers));
break;
}
case ControllerType::TwoPlayerAdapter:
case ControllerType::FourPlayerAdapter: {
std::copy(cfg.ExpPortSubPorts, cfg.ExpPortSubPorts + 4, controllers);
if(type == ControllerType::TwoPlayerAdapter) {
device.reset(new TwoPlayerAdapter(_emu, type, controllers));
} else {
device.reset(new FourScore(_emu, type, BaseControlDevice::ExpDevicePort, controllers));
}
break;
}
default: break;
}
return device;
}
void NesControlManager::UpdateControlDevices()
{
NesConfig& cfg = _emu->GetSettings()->GetNesConfig();
if(_emu->GetSettings()->IsEqual(_prevConfig, cfg) && _controlDevices.size() > 0) {
//Do nothing if configuration is unchanged
return;
}
auto lock = _deviceLock.AcquireSafe();
bool hadKeyboard = IsKeyboardConnected();
SaveBattery();
ClearDevices();
for(int i = 0; i < 2; i++) {
shared_ptr<BaseControlDevice> device = CreateControllerDevice(i == 0 ? cfg.Port1.Type : cfg.Port2.Type, i);
if(device) {
RegisterControlDevice(device);
}
}
if(cfg.ExpPort.Type != ControllerType::None) {
shared_ptr<BaseControlDevice> expDevice = CreateControllerDevice(cfg.ExpPort.Type, BaseControlDevice::ExpDevicePort);
if(expDevice) {
RegisterControlDevice(expDevice);
if(std::dynamic_pointer_cast<FamilyBasicKeyboard>(expDevice)) {
//Automatically connect the data recorder if the family basic keyboard is connected
RegisterControlDevice(shared_ptr<FamilyBasicDataRecorder>(new FamilyBasicDataRecorder(_emu)));
}
}
}
if(!hadKeyboard && IsKeyboardConnected()) {
MessageManager::DisplayMessage("Input", "KeyboardModeEnabled");
}
}
bool NesControlManager::IsKeyboardConnected()
{
return HasControlDevice(ControllerType::FamilyBasicKeyboard) || HasControlDevice(ControllerType::SuborKeyboard);
}
uint8_t NesControlManager::GetOpenBusMask(uint8_t port)
{
//"In the NES and Famicom, the top three (or five) bits are not driven, and so retain the bits of the previous byte on the bus.
//Usually this is the most significant byte of the address of the controller port - 0x40.
//Paperboy relies on this behavior and requires that reads from the controller ports return exactly $40 or $41 as appropriate."
switch(_console->GetNesConfig().ConsoleType) {
default:
case NesConsoleType::Nes001:
return 0xE0;
case NesConsoleType::Nes101:
return port == 0 ? 0xE4 : 0xE0;
case NesConsoleType::Hvc001:
case NesConsoleType::Hvc101:
return port == 0 ? 0xF8 : 0xE0;
}
}
void NesControlManager::RemapControllerButtons()
{
//Used by VS System games
}
void NesControlManager::UpdateInputState()
{
BaseControlManager::UpdateInputState();
//Used by VS System games
RemapControllerButtons();
}
uint8_t NesControlManager::ReadDevice(shared_ptr<BaseControlDevice>& device, uint16_t addr)
{
if(_emu->GetSettings()->GetNesConfig().ConsoleType == NesConsoleType::Hvc001 && _console->GetRegion() == ConsoleRegion::Ntsc) {
return device->ReadRam(addr);
} else {
uint8_t value = device->GetPreviousReadValue();
uint64_t cpuCycle = _console->GetMasterClock();
if(_prevReadAddr != addr || device->GetPreviousReadCycle() < cpuCycle - 1) {
value = device->ReadRam(addr);
}
device->SetPreviousRead(cpuCycle, value);
return value;
}
}
uint8_t NesControlManager::ReadRam(uint16_t addr)
{
SetInputReadFlag();
uint8_t value = _console->GetMemoryManager()->GetOpenBus(GetOpenBusMask(addr - 0x4016));
for(shared_ptr<BaseControlDevice>& device : _controlDevices) {
if(device->IsConnected()) {
value |= ReadDevice(device, addr);
}
}
_prevReadAddr = addr;
return value;
}
void NesControlManager::WriteRam(uint16_t addr, uint8_t value)
{
//The OUT pins are only updated at the start of PUT cycles
_writeAddr = addr;
_writeValue = value;
_writePending = (_console->GetMasterClock() & 0x01) ? 1 : 2;
}
void NesControlManager::ProcessWrites()
{
if(_writePending && --_writePending == 0) {
if(_console->GetEpsm() && _writeAddr == 0x4016) {
_console->GetEpsm()->Write(_console->GetMemoryManager()->GetOpenBus(), _writeValue);
}
for(shared_ptr<BaseControlDevice>& device : _controlDevices) {
if(device->IsConnected()) {
device->WriteRam(_writeAddr, _writeValue);
}
}
}
}
void NesControlManager::Reset(bool softReset)
{
}
void NesControlManager::Serialize(Serializer& s)
{
BaseControlManager::Serialize(s);
SV(_writeAddr);
SV(_writeValue);
SV(_writePending);
if(s.GetFormat() != SerializeFormat::Map) {
SV(_prevReadAddr);
}
if(!s.IsSaving()) {
UpdateControlDevices();
}
for(uint8_t i = 0; i < _controlDevices.size(); i++) {
SVI(_controlDevices[i]);
}
}