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* Code: Add auto-formatting rules for C++ projects (clang-format) and enforce code style via "clang-format" and "dotnet format" * fix ui format warnings
163 lines
3.6 KiB
C++
163 lines
3.6 KiB
C++
#pragma once
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#include "pch.h"
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#include "Shared/BaseControlDevice.h"
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#include "Shared/Emulator.h"
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#include "Shared/EmuSettings.h"
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#include "Shared/InputHud.h"
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#include "Utilities/Serializer.h"
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class ColecoVisionController : public BaseControlDevice
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{
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private:
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uint32_t _turboSpeed = 0;
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bool _modeSelect = false;
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protected:
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string GetKeyNames() override
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{
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return "UDLRlr1234567890*#";
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}
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void InternalSetStateFromInput() override
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{
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for(KeyMapping& keyMapping : _keyMappings) {
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for(int i = Buttons::Up; i <= Buttons::Pound; i++) {
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SetPressedState(i, keyMapping.CustomKeys[i]);
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}
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}
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}
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void RefreshStateBuffer() override
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{
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}
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static constexpr uint8_t _keypadLookup[12] = {
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0xD,
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0x7,
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0xC,
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0x2,
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0x3,
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0xE,
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0x5,
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0x1,
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0xB,
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0xA,
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0x9,
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0x6
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};
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public:
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enum Buttons
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{
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Up = 0,
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Down,
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Left,
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Right,
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L,
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R,
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Num1,
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Num2,
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Num3,
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Num4,
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Num5,
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Num6,
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Num7,
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Num8,
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Num9,
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Num0,
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Star,
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Pound
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};
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ColecoVisionController(Emulator* emu, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, ControllerType::ColecoVisionController, port, keyMappings)
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{
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_turboSpeed = keyMappings.TurboSpeed;
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}
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uint8_t ReadRam(uint16_t addr) override
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{
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if(addr == _port) {
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if(_modeSelect) {
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return (
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0x30 |
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(IsPressed(Buttons::L) ? 0 : 0x40) |
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(IsPressed(Buttons::Up) ? 0 : 0x01) |
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(IsPressed(Buttons::Right) ? 0 : 0x02) |
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(IsPressed(Buttons::Down) ? 0 : 0x04) |
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(IsPressed(Buttons::Left) ? 0 : 0x08));
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} else {
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uint8_t rightButton = IsPressed(Buttons::R) ? 0 : 0x40;
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for(int i = Buttons::Num1; i <= Buttons::Pound; i++) {
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if(IsPressed(i)) {
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return 0x30 | _keypadLookup[i - Buttons::Num1] | rightButton;
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}
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}
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return 0x30 | rightButton | 0xF;
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}
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}
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return 0;
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}
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void WriteRam(uint16_t addr, uint8_t value) override
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{
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_modeSelect = value & 0x01;
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}
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void InternalDrawController(InputHud& hud) override
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{
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hud.DrawOutline(21, 31);
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hud.DrawButton(9, 3, 3, 3, IsPressed(Buttons::Up));
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hud.DrawButton(9, 9, 3, 3, IsPressed(Buttons::Down));
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hud.DrawButton(6, 6, 3, 3, IsPressed(Buttons::Left));
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hud.DrawButton(12, 6, 3, 3, IsPressed(Buttons::Right));
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hud.DrawButton(9, 6, 3, 3, false);
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hud.DrawButton(0, 10, 3, 3, IsPressed(Buttons::L));
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hud.DrawButton(18, 10, 3, 3, IsPressed(Buttons::R));
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hud.DrawButton(4, 14, 3, 3, IsPressed(Buttons::Num1));
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hud.DrawButton(9, 14, 3, 3, IsPressed(Buttons::Num2));
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hud.DrawButton(14, 14, 3, 3, IsPressed(Buttons::Num3));
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hud.DrawButton(4, 18, 3, 3, IsPressed(Buttons::Num4));
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hud.DrawButton(9, 18, 3, 3, IsPressed(Buttons::Num5));
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hud.DrawButton(14, 18, 3, 3, IsPressed(Buttons::Num6));
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hud.DrawButton(4, 22, 3, 3, IsPressed(Buttons::Num7));
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hud.DrawButton(9, 22, 3, 3, IsPressed(Buttons::Num8));
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hud.DrawButton(14, 22, 3, 3, IsPressed(Buttons::Num9));
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hud.DrawButton(4, 26, 3, 3, IsPressed(Buttons::Star));
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hud.DrawButton(9, 26, 3, 3, IsPressed(Buttons::Num0));
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hud.DrawButton(14, 26, 3, 3, IsPressed(Buttons::Pound));
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hud.DrawNumber(_port + 1, 16, 2);
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}
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vector<DeviceButtonName> GetKeyNameAssociations() override
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{
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return {
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{ "zero", Buttons::Num0 },
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{ "one", Buttons::Num1 },
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{ "two", Buttons::Num2 },
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{ "three", Buttons::Num3 },
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{ "four", Buttons::Num4 },
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{ "five", Buttons::Num5 },
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{ "six", Buttons::Num6 },
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{ "seven", Buttons::Num7 },
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{ "eight", Buttons::Num8 },
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{ "nine", Buttons::Num9 },
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{ "up", Buttons::Up },
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{ "down", Buttons::Down },
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{ "left", Buttons::Left },
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{ "right", Buttons::Right },
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{ "l", Buttons::L },
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{ "r", Buttons::R },
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{ "star", Buttons::Star },
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{ "pound", Buttons::Pound },
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};
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}
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}; |