mirror of
https://github.com/libretro/MesenCE.git
synced 2026-11-10 11:11:32 -10:00
-ProcessCpuClock was used to check for events that don't need to be checked that often (auto-switch disk + auto fast-forward options). This has been moved to an EndFrame callback. -This was even slower than intended because of the call to _emu->GetFrameCount() which was, relatively speaking, fairly slow. To improve its performance (since it's used rarely for some things like turbo button processing), a separate GetFrameCount function was added on all console classes, and Emulator::GetFrameCount was also optimized to be faster when called from the emulation thread. When the auto-switch disk option is enabled, this can improve performance by about 25-30%. When the option is not enabled, this still improves performance by 4-5%.
195 lines
6.5 KiB
C++
195 lines
6.5 KiB
C++
#include "pch.h"
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#include "SNES/Input/SnesNttDataKeypad.h"
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#include "Shared/Emulator.h"
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#include "Shared/EmuSettings.h"
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#include "Shared/InputHud.h"
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SnesNttDataKeypad::SnesNttDataKeypad(Emulator* emu, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, ControllerType::SnesNttDataKeypad, port, keyMappings)
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{
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_turboSpeed = keyMappings.TurboSpeed;
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}
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string SnesNttDataKeypad::GetKeyNames()
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{
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return "ABXYLRSTUDLR0123456789*#.CE";
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}
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void SnesNttDataKeypad::InternalSetStateFromInput()
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{
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bool turboOn = IsTurboOn(_turboSpeed);
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for(KeyMapping& keyMapping : _keyMappings) {
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SetPressedState(Buttons::A, keyMapping.A);
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SetPressedState(Buttons::B, keyMapping.B);
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SetPressedState(Buttons::X, keyMapping.X);
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SetPressedState(Buttons::Y, keyMapping.Y);
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SetPressedState(Buttons::L, keyMapping.L);
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SetPressedState(Buttons::R, keyMapping.R);
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SetPressedState(Buttons::Start, keyMapping.Start);
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SetPressedState(Buttons::Select, keyMapping.Select);
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SetPressedState(Buttons::Up, keyMapping.Up);
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SetPressedState(Buttons::Down, keyMapping.Down);
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SetPressedState(Buttons::Left, keyMapping.Left);
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SetPressedState(Buttons::Right, keyMapping.Right);
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SetPressedState(Buttons::Num0, keyMapping.CustomKeys[0]);
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SetPressedState(Buttons::Num1, keyMapping.CustomKeys[1]);
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SetPressedState(Buttons::Num2, keyMapping.CustomKeys[2]);
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SetPressedState(Buttons::Num3, keyMapping.CustomKeys[3]);
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SetPressedState(Buttons::Num4, keyMapping.CustomKeys[4]);
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SetPressedState(Buttons::Num5, keyMapping.CustomKeys[5]);
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SetPressedState(Buttons::Num6, keyMapping.CustomKeys[6]);
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SetPressedState(Buttons::Num7, keyMapping.CustomKeys[7]);
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SetPressedState(Buttons::Num8, keyMapping.CustomKeys[8]);
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SetPressedState(Buttons::Num9, keyMapping.CustomKeys[9]);
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SetPressedState(Buttons::Star, keyMapping.CustomKeys[10]);
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SetPressedState(Buttons::Pound, keyMapping.CustomKeys[11]);
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SetPressedState(Buttons::Period, keyMapping.CustomKeys[12]);
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SetPressedState(Buttons::C, keyMapping.CustomKeys[13]);
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SetPressedState(Buttons::EndCommunication, keyMapping.CustomKeys[14]);
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if(turboOn) {
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SetPressedState(Buttons::A, keyMapping.TurboA);
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SetPressedState(Buttons::B, keyMapping.TurboB);
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SetPressedState(Buttons::X, keyMapping.TurboX);
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SetPressedState(Buttons::Y, keyMapping.TurboY);
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SetPressedState(Buttons::L, keyMapping.TurboL);
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SetPressedState(Buttons::R, keyMapping.TurboR);
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}
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bool allowInvalidInput = _emu->GetConsoleType() == ConsoleType::Nes ? _emu->GetSettings()->GetNesConfig().AllowInvalidInput : _emu->GetSettings()->GetSnesConfig().AllowInvalidInput;
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if(!allowInvalidInput) {
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//If both U+D or L+R are pressed at the same time, act as if neither is pressed
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if(IsPressed(Buttons::Up) && IsPressed(Buttons::Down)) {
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ClearBit(Buttons::Down);
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ClearBit(Buttons::Up);
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}
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if(IsPressed(Buttons::Left) && IsPressed(Buttons::Right)) {
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ClearBit(Buttons::Left);
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ClearBit(Buttons::Right);
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}
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}
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}
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}
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uint32_t SnesNttDataKeypad::ToNumber()
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{
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//See https://snes.nesdev.org/wiki/NTT_Data_Keypad
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return ((uint8_t)IsPressed(Buttons::B) |
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((uint8_t)IsPressed(Buttons::Y) << 1) |
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((uint8_t)IsPressed(Buttons::Select) << 2) |
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((uint8_t)IsPressed(Buttons::Start) << 3) |
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((uint8_t)IsPressed(Buttons::Up) << 4) |
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((uint8_t)IsPressed(Buttons::Down) << 5) |
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((uint8_t)IsPressed(Buttons::Left) << 6) |
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((uint8_t)IsPressed(Buttons::Right) << 7) |
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((uint8_t)IsPressed(Buttons::A) << 8) |
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((uint8_t)IsPressed(Buttons::X) << 9) |
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((uint8_t)IsPressed(Buttons::L) << 10) |
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((uint8_t)IsPressed(Buttons::R) << 11) |
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(1 << 13) | // Signature to signal that this is the NTT Data Keypad
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((uint8_t)IsPressed(Buttons::Num0) << 16) |
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((uint8_t)IsPressed(Buttons::Num1) << 17) |
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((uint8_t)IsPressed(Buttons::Num2) << 18) |
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((uint8_t)IsPressed(Buttons::Num3) << 19) |
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((uint8_t)IsPressed(Buttons::Num4) << 20) |
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((uint8_t)IsPressed(Buttons::Num5) << 21) |
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((uint8_t)IsPressed(Buttons::Num6) << 22) |
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((uint8_t)IsPressed(Buttons::Num7) << 23) |
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((uint8_t)IsPressed(Buttons::Num8) << 24) |
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((uint8_t)IsPressed(Buttons::Num9) << 25) |
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((uint8_t)IsPressed(Buttons::Star) << 26) |
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((uint8_t)IsPressed(Buttons::Pound) << 27) |
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((uint8_t)IsPressed(Buttons::Period) << 28) |
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((uint8_t)IsPressed(Buttons::C) << 29) |
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((uint8_t)IsPressed(Buttons::EndCommunication) << 31));
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}
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void SnesNttDataKeypad::Serialize(Serializer& s)
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{
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BaseControlDevice::Serialize(s);
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SV(_stateBuffer);
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}
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void SnesNttDataKeypad::RefreshStateBuffer()
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{
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_stateBuffer = (uint32_t)ToNumber();
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}
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uint8_t SnesNttDataKeypad::ReadRam(uint16_t addr)
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{
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uint8_t output = 0;
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if(IsCurrentPort(addr)) {
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StrobeProcessRead();
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output = _stateBuffer & 0x01;
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_stateBuffer >>= 1;
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//Bits past the first 32 are always 1
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_stateBuffer |= 0x80000000;
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}
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return output;
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}
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void SnesNttDataKeypad::WriteRam(uint16_t addr, uint8_t value)
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{
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StrobeProcessWrite(value);
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}
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void SnesNttDataKeypad::InternalDrawController(InputHud& hud)
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{
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hud.DrawOutline(35, 14);
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hud.DrawButton(5, 3, 3, 3, IsPressed(Buttons::Up));
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hud.DrawButton(5, 9, 3, 3, IsPressed(Buttons::Down));
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hud.DrawButton(2, 6, 3, 3, IsPressed(Buttons::Left));
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hud.DrawButton(8, 6, 3, 3, IsPressed(Buttons::Right));
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hud.DrawButton(5, 6, 3, 3, false);
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hud.DrawButton(27, 3, 3, 3, IsPressed(Buttons::X));
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hud.DrawButton(27, 9, 3, 3, IsPressed(Buttons::B));
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hud.DrawButton(30, 6, 3, 3, IsPressed(Buttons::A));
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hud.DrawButton(24, 6, 3, 3, IsPressed(Buttons::Y));
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hud.DrawButton(4, 0, 5, 2, IsPressed(Buttons::L));
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hud.DrawButton(26, 0, 5, 2, IsPressed(Buttons::R));
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hud.DrawButton(13, 9, 4, 2, IsPressed(Buttons::Select));
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hud.DrawButton(18, 9, 4, 2, IsPressed(Buttons::Start));
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hud.DrawNumber(hud.GetControllerIndex() + 1, 16, 2);
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}
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vector<DeviceButtonName> SnesNttDataKeypad::GetKeyNameAssociations()
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{
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return {
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{ "a", Buttons::A },
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{ "b", Buttons::B },
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{ "x", Buttons::X },
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{ "y", Buttons::Y },
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{ "l", Buttons::L },
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{ "r", Buttons::R },
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{ "start", Buttons::Start },
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{ "select", Buttons::Select },
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{ "up", Buttons::Up },
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{ "down", Buttons::Down },
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{ "left", Buttons::Left },
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{ "right", Buttons::Right },
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{ "zero", Buttons::Num0 },
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{ "one", Buttons::Num1 },
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{ "two", Buttons::Num2 },
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{ "three", Buttons::Num3 },
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{ "four", Buttons::Num4 },
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{ "five", Buttons::Num5 },
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{ "six", Buttons::Num6 },
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{ "seven", Buttons::Num7 },
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{ "eight", Buttons::Num8 },
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{ "nine", Buttons::Num9 },
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{ "star", Buttons::Star },
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{ "pound", Buttons::Pound },
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{ "period", Buttons::Period },
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{ "c", Buttons::C },
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{ "end communication", Buttons::EndCommunication },
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};
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} |