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50 lines
1.0 KiB
C

#pragma once
#include "pch.h"
#include "Shared/ControlDeviceState.h"
enum class FrameFlags
{
None = 0,
Interlaced = 1
};
struct RenderedFrame
{
void* FrameBuffer = nullptr;
void* Data = nullptr; //Used by HD packs
uint32_t Width = 256;
uint32_t Height = 240;
double Scale = 1.0;
uint32_t FrameNumber = 0;
uint32_t VideoPhase = 0;
FrameFlags Flags = FrameFlags::None;
vector<ControllerData> InputData;
RenderedFrame()
{
}
RenderedFrame(void* buffer, uint32_t width, uint32_t height, double scale = 1.0, uint32_t frameNumber = 0)
: FrameBuffer(buffer),
Data(nullptr),
Width(width),
Height(height),
Scale(scale),
FrameNumber(frameNumber),
InputData({})
{
}
RenderedFrame(void* buffer, uint32_t width, uint32_t height, double scale, uint32_t frameNumber, vector<ControllerData> inputData, uint32_t videoPhase = 0)
: FrameBuffer(buffer),
Data(nullptr),
Width(width),
Height(height),
Scale(scale),
FrameNumber(frameNumber),
VideoPhase(videoPhase),
InputData(inputData)
{
}
};