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SourMesen 37de357b75 NES: FDS - Performance improvements (#143)
-ProcessCpuClock was used to check for events that don't need to be checked that often (auto-switch disk + auto fast-forward options). This has been moved to an EndFrame callback.
-This was even slower than intended because of the call to _emu->GetFrameCount() which was, relatively speaking, fairly slow. To improve its performance (since it's used rarely for some things like turbo button processing), a separate GetFrameCount function was added on all console classes, and Emulator::GetFrameCount was also optimized to be faster when called from the emulation thread.

When the auto-switch disk option is enabled, this can improve performance by about 25-30%. When the option is not enabled, this still improves performance by 4-5%.
2026-05-27 04:02:54 -07:00

103 lines
2.5 KiB
C++

#pragma once
#include "pch.h"
#include "Shared/BaseControlDevice.h"
#include "Shared/Emulator.h"
#include "Shared/InputHud.h"
class Pcv2Controller : public BaseControlDevice
{
private:
uint32_t _turboSpeed = 0;
protected:
string GetKeyNames() override
{
return "udlrepcCv";
}
void InternalSetStateFromInput() override
{
bool turboOn = IsTurboOn(_turboSpeed);
for(KeyMapping& keyMapping : _keyMappings) {
for(int i = Buttons::Up; i <= Buttons::View; i++) {
SetPressedState(Buttons::Clear, keyMapping.A);
SetPressedState(Buttons::Circle, keyMapping.B);
SetPressedState(Buttons::Pass, keyMapping.X);
SetPressedState(Buttons::Esc, keyMapping.Select);
SetPressedState(Buttons::View, keyMapping.Start);
SetPressedState(Buttons::Up, keyMapping.Up);
SetPressedState(Buttons::Down, keyMapping.Down);
SetPressedState(Buttons::Left, keyMapping.Left);
SetPressedState(Buttons::Right, keyMapping.Right);
}
if(turboOn) {
SetPressedState(Buttons::Clear, keyMapping.TurboA);
SetPressedState(Buttons::Circle, keyMapping.TurboB);
SetPressedState(Buttons::Pass, keyMapping.TurboX);
}
}
}
public:
enum Buttons
{
Up = 0,
Down,
Left,
Right,
Esc,
Pass,
Circle,
Clear,
View
};
Pcv2Controller(Emulator* emu, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(emu, ControllerType::Pcv2Controller, port, keyMappings)
{
_turboSpeed = keyMappings.TurboSpeed;
}
uint8_t ReadRam(uint16_t addr) override
{
return 0;
}
void WriteRam(uint16_t addr, uint8_t value) override
{
}
void InternalDrawController(InputHud& hud) override
{
hud.DrawOutline(35, 16);
hud.DrawButton(5, 5, 3, 3, IsPressed(Buttons::Up));
hud.DrawButton(5, 11, 3, 3, IsPressed(Buttons::Down));
hud.DrawButton(2, 8, 3, 3, IsPressed(Buttons::Left));
hud.DrawButton(8, 8, 3, 3, IsPressed(Buttons::Right));
hud.DrawButton(9, 2, 2, 2, IsPressed(Buttons::Esc));
hud.DrawButton(30, 5, 3, 3, IsPressed(Buttons::Clear));
hud.DrawButton(27, 8, 3, 3, IsPressed(Buttons::Circle));
hud.DrawButton(24, 11, 3, 3, IsPressed(Buttons::Pass));
hud.DrawButton(24, 2, 2, 2, IsPressed(Buttons::View));
hud.DrawNumber(_port + 1, 16, 2);
}
vector<DeviceButtonName> GetKeyNameAssociations() override
{
return {
{ "up", Buttons::Up },
{ "down", Buttons::Down },
{ "left", Buttons::Left },
{ "right", Buttons::Right },
{ "esc", Buttons::Esc },
{ "pass", Buttons::Pass },
{ "circle", Buttons::Circle },
{ "clear", Buttons::Clear },
{ "view", Buttons::View },
};
}
};