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https://github.com/libretro/MesenCE.git
synced 2026-11-10 03:02:05 -10:00
* Video: Add support for VRR when in borderless fullscreen mode (Windows only) and improve frame pacing * Fixed debug stats not disappearing when unchecking option in some scenarios * Changed frame pacing graph scale/logic to show the gap between the ideal pacing and the current pacing (within +/- 2ms)
51 lines
985 B
C++
51 lines
985 B
C++
#pragma once
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#include <SDKDDKVer.h>
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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#include <mmsystem.h>
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#undef min
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#undef max
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#pragma comment(lib, "dsound.lib")
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "winmm.lib")
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#pragma comment(lib, "dxgi.lib")
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <tchar.h>
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#include <stdio.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <directxmath.h>
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#include <directxcolors.h>
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#include <dsound.h>
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#include <io.h>
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#include <Fcntl.h>
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#include <list>
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#include <vector>
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#include <string>
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#include <memory>
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#include <unordered_map>
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#include <unordered_set>
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#include <thread>
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using std::list;
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using std::vector;
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using std::shared_ptr;
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using std::unique_ptr;
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using std::string;
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using std::unordered_map;
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using std::unordered_set;
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using std::thread;
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using namespace std::literals::string_literals; |