Files
SourMesen 8e4dd329ac Debugger: Lua - Added new APIs: getCpuState, setCpuState, getMasterClock, getCpuCycleCount (#58)
getCpuState/setCpuState allow the same functionality as getState/setState, but limited to only the CPU's state, making them much faster (some performance optimizations to the serialization & Lua code were also done)
getMasterClock/getCpuCycleCount are very fast alternatives to getState when all the script needs is a cycle count.
2026-04-26 18:00:08 -07:00

97 lines
2.8 KiB
C++

#pragma once
#include "pch.h"
#include "Debugger/DebugTypes.h"
#include "Debugger/IDebugger.h"
class Disassembler;
class Debugger;
class GbTraceLogger;
class Gameboy;
class CallstackManager;
class MemoryAccessCounter;
class SnesConsole;
class BreakpointManager;
class EmuSettings;
class GbEventManager;
class GbAssembler;
class Emulator;
class CodeDataLogger;
class GbCpu;
class GbPpu;
class GbPpuTools;
class DummyGbCpu;
enum class MemoryOperationType;
class GbDebugger final : public IDebugger
{
Debugger* _debugger;
Emulator* _emu;
GbCpu* _cpu;
GbPpu* _ppu;
Disassembler* _disassembler;
MemoryAccessCounter* _memoryAccessCounter;
Gameboy* _gameboy;
EmuSettings* _settings;
unique_ptr<GbEventManager> _eventManager;
unique_ptr<CallstackManager> _callstackManager;
unique_ptr<CodeDataLogger> _codeDataLogger;
unique_ptr<BreakpointManager> _breakpointManager;
unique_ptr<GbAssembler> _assembler;
unique_ptr<GbTraceLogger> _traceLogger;
unique_ptr<GbPpuTools> _ppuTools;
unique_ptr<DummyGbCpu> _dummyCpu;
uint8_t _prevOpCode = 0xFF;
uint16_t _prevStackPointer = 0;
uint32_t _prevProgramCounter = 0;
string _cdlFile;
__forceinline void ProcessCallStackUpdates(AddressInfo& destAddr, uint16_t destPc, uint16_t sp);
public:
GbDebugger(Debugger* debugger);
~GbDebugger();
void OnBeforeBreak(CpuType cpuType) override;
void Reset() override;
void ProcessInstruction();
void ProcessRead(uint32_t addr, uint8_t value, MemoryOperationType type);
void ProcessWrite(uint32_t addr, uint8_t value, MemoryOperationType type);
void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi) override;
void ProcessPpuRead(uint16_t addr, uint8_t value, MemoryType memoryType);
void ProcessPpuWrite(uint16_t addr, uint8_t value, MemoryType memoryType);
void ProcessPpuCycle();
void Run() override;
void Step(int32_t stepCount, StepType type) override;
StepBackConfig GetStepBackConfig() override;
void DrawPartialFrame() override;
bool SaveRomToDisk(string filename, bool saveAsIps, CdlStripOption stripOption);
void ProcessInputOverrides(DebugControllerState inputOverrides[8]) override;
void SetProgramCounter(uint32_t addr, bool updateDebuggerOnly = false) override;
uint32_t GetProgramCounter(bool getInstPc) override;
uint64_t GetCpuCycleCount(bool forProfiler = false) override;
void ResetPrevOpCode() override;
DebuggerFeatures GetSupportedFeatures() override;
BaseEventManager* GetEventManager() override;
IAssembler* GetAssembler() override;
CallstackManager* GetCallstackManager() override;
BreakpointManager* GetBreakpointManager() override;
ITraceLogger* GetTraceLogger() override;
PpuTools* GetPpuTools() override;
ISerializable* GetSerializableCpu() override;
BaseState& GetState() override;
void GetPpuState(BaseState& state) override;
void SetPpuState(BaseState& state) override;
};