vanfanel2 2118f1fea7 Updated the SDL2 code with bug fixing: now it works with no problems in GLES and OpenGL mode, please update (#167)
* Add SDL2 platform

* add desktopGL support to the SDL2 platform, and add SDL2 context shutdown calls

* fixed: now GL and GLES modes work on SDL2, use SDL2GLES define to use one or the other

* Add comentary to build.sh with instructions to build GLES or OpenGL version of the SDL2 platform port

* Update SDL init code to hide mouse and start in fullscreen mode
2019-02-21 01:44:43 +03:00
2018-02-20 05:44:32 +03:00
2018-11-22 14:42:51 +03:00

OpenLara

Classic Tomb Raider open-source engine

WebGL build with demo level

inspired by OpenTomb project http://opentomb.github.io/

License

Roadmap

  • graphics improvements
  • bug fixes
  • RELEASE 1
  • OpenLara 2...

Screenshots

Waterfall Double-aim Caustics Cutscene Cistern Opera Unwater Temple

Description
Classic Tomb Raider open-source engine
Readme BSD-2-Clause 22 MiB
Languages
C 66.3%
C++ 28.9%
HLSL 1%
GLSL 0.9%
Objective-C++ 0.8%
Other 1.9%