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* Add SDL2 platform * add desktopGL support to the SDL2 platform, and add SDL2 context shutdown calls * fixed: now GL and GLES modes work on SDL2, use SDL2GLES define to use one or the other * Add comentary to build.sh with instructions to build GLES or OpenGL version of the SDL2 platform port * Update SDL init code to hide mouse and start in fullscreen mode
OpenLara
Classic Tomb Raider open-source engine
inspired by OpenTomb project http://opentomb.github.io/
Links
Roadmap
- graphics improvements
- bug fixes
- RELEASE 1
- OpenLara 2...
Screenshots
Description
Languages
C
66.3%
C++
28.9%
HLSL
1%
GLSL
0.9%
Objective-C++
0.8%
Other
1.9%