Play-/Source/MemoryMap.h

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1.9 KiB
C
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#ifndef _MEMORYMAP_H_
#define _MEMORYMAP_H_
#include "Types.h"
#include <functional>
#include <vector>
enum MEMORYMAP_ENDIANESS
{
MEMORYMAP_ENDIAN_LSBF,
MEMORYMAP_ENDIAN_MSBF,
};
class CMemoryMap
{
public:
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typedef std::function<uint32(uint32, uint32)> MemoryMapHandlerType;
enum MEMORYMAP_TYPE
{
MEMORYMAP_TYPE_MEMORY,
MEMORYMAP_TYPE_FUNCTION
};
struct MEMORYMAPELEMENT
{
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uint32 nStart;
uint32 nEnd;
void* pPointer;
MemoryMapHandlerType handler;
MEMORYMAP_TYPE nType;
};
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virtual ~CMemoryMap() = default;
uint8 GetByte(uint32);
virtual uint16 GetHalf(uint32) = 0;
virtual uint32 GetWord(uint32) = 0;
virtual uint32 GetInstruction(uint32) = 0;
virtual void SetByte(uint32, uint8);
virtual void SetHalf(uint32, uint16) = 0;
virtual void SetWord(uint32, uint32) = 0;
void InsertReadMap(uint32, uint32, void*, unsigned char);
void InsertReadMap(uint32, uint32, const MemoryMapHandlerType&, unsigned char);
void InsertWriteMap(uint32, uint32, void*, unsigned char);
void InsertWriteMap(uint32, uint32, const MemoryMapHandlerType&, unsigned char);
void InsertInstructionMap(uint32, uint32, void*, unsigned char);
const MEMORYMAPELEMENT* GetReadMap(uint32) const;
const MEMORYMAPELEMENT* GetWriteMap(uint32) const;
protected:
typedef std::vector<MEMORYMAPELEMENT> MemoryMapListType;
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static const MEMORYMAPELEMENT* GetMap(const MemoryMapListType&, uint32);
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MemoryMapListType m_instructionMap;
MemoryMapListType m_readMap;
MemoryMapListType m_writeMap;
private:
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static void InsertMap(MemoryMapListType&, uint32, uint32, void*, unsigned char);
static void InsertMap(MemoryMapListType&, uint32, uint32, const MemoryMapHandlerType&, unsigned char);
};
class CMemoryMap_LSBF : public CMemoryMap
{
public:
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uint16 GetHalf(uint32);
uint32 GetWord(uint32);
uint32 GetInstruction(uint32);
void SetHalf(uint32, uint16);
void SetWord(uint32, uint32);
};
#endif