Play-/Source/VirtualMachine.h

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#pragma once
#include <boost/signals2.hpp>
class CVirtualMachine
{
public:
enum STATUS
{
RUNNING = 1,
PAUSED = 2,
};
virtual ~CVirtualMachine() {};
virtual STATUS GetStatus() const = 0;
virtual void Pause() = 0;
virtual void Resume() = 0;
boost::signals2::signal<void ()> OnMachineStateChange;
boost::signals2::signal<void ()> OnRunningStateChange;
};