Play-/Source/uint128.h

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#ifndef _UINT128_H_
#define _UINT128_H_
#include "Types.h"
struct uint128
{
union
{
struct
{
uint32 nV[4];
};
struct
{
uint32 nV0;
uint32 nV1;
uint32 nV2;
uint32 nV3;
};
struct
{
uint64 nD0;
uint64 nD1;
};
};
};
#endif