Play-/Source/ControllerInfo.cpp

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#include "ControllerInfo.h"
using namespace PS2;
const char* CControllerInfo::m_buttonName[CControllerInfo::MAX_BUTTONS] =
{
"analog_left_x",
"analog_left_y",
"analog_right_x",
"analog_right_y",
"dpad_up",
"dpad_down",
"dpad_left",
"dpad_right",
"select",
"start",
"square",
"triangle",
"circle",
"cross",
"l1",
"l2",
"r1",
"r2",
};
bool CControllerInfo::IsAxis(BUTTON button)
{
return
(button == ANALOG_LEFT_X) ||
(button == ANALOG_LEFT_Y) ||
(button == ANALOG_RIGHT_X) ||
(button == ANALOG_RIGHT_Y);
}