Play-/Source/ui_win32/RegViewSCU.cpp

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#include <stdio.h>
#include <string.h>
#include "RegViewSCU.h"
#include "../COP_SCU.h"
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CRegViewSCU::CRegViewSCU(HWND parentWnd, const RECT& rect, CVirtualMachine& virtualMachine, CMIPS* ctx)
: CRegViewPage(parentWnd, rect)
, m_ctx(ctx)
{
virtualMachine.OnMachineStateChange.connect(boost::bind(&CRegViewSCU::Update, this));
virtualMachine.OnRunningStateChange.connect(boost::bind(&CRegViewSCU::Update, this));
}
void CRegViewSCU::Update()
{
SetDisplayText(GetDisplayText().c_str());
CRegViewPage::Update();
}
std::string CRegViewSCU::GetDisplayText()
{
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const auto& state = m_ctx->m_State;
std::string result;
for(unsigned int i = 0; i < 32; i++)
{
char sTemp[256];
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sprintf(sTemp, "%10s : 0x%08X\r\n", CCOP_SCU::m_sRegName[i], state.nCOP0[i]);
result += sTemp;
}
return result;
}