Play-/Source/ui_win32/SaveIconView.h

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#ifndef _SAVEICONVIEW_H_
#define _SAVEICONVIEW_H_
#include "win32/Window.h"
#include "../saves/Save.h"
#include "../MailBox.h"
#include "IconMesh.h"
class CSaveIconView : public Framework::Win32::CWindow
{
public:
CSaveIconView(HWND, const RECT&);
virtual ~CSaveIconView();
void SetSave(const CSave*);
void SetIconType(CSave::ICONTYPE);
protected:
long OnLeftButtonDown(int, int) override;
long OnLeftButtonUp(int, int) override;
long OnMouseWheel(int, int, short) override;
long OnMouseMove(WPARAM, int, int) override;
long OnSetCursor(HWND, unsigned int, unsigned int) override;
private:
void ThreadProc();
void ThreadSetSave(const CSave*);
void ThreadSetIconType(CSave::ICONTYPE);
void LoadIcon();
void ChangeCursor();
void Render(HDC);
void DrawBackground();
HGLRC m_hRC;
std::thread* m_thread;
bool m_threadOver;
CMailBox m_mailBox;
static const PIXELFORMATDESCRIPTOR m_PFD;
const CSave* m_save;
CIconMesh* m_iconMesh;
CSave::ICONTYPE m_iconType;
float m_nRotationX;
float m_nRotationY;
bool m_nGrabbing;
int m_nGrabPosX;
int m_nGrabPosY;
int m_nGrabDistX;
int m_nGrabDistY;
float m_nGrabRotX;
float m_nGrabRotY;
float m_nZoom;
};
#endif