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Remove need for COutputWnd.
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1ac2bcd2be
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@ -35,7 +35,7 @@ static const PRESENTVERTEX g_presentVertices[] =
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};
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CGSH_Direct3D9::CGSH_Direct3D9(Framework::Win32::CWindow* outputWindow)
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: m_outputWnd(dynamic_cast<COutputWnd*>(outputWindow))
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: m_outputWnd(outputWindow)
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{
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memset(&m_renderState, 0, sizeof(m_renderState));
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m_primitiveMode <<= 0;
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@ -5,7 +5,6 @@
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#include "win32/Window.h"
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#include "win32/ComPtr.h"
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#include "bitmap/Bitmap.h"
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#include "OutputWnd.h"
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#include "nuanceur/Builder.h"
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#ifdef _DEBUG
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#define D3D_DEBUG_INFO
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@ -209,7 +208,7 @@ private:
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bool m_alphaBlendingEnabled = true;
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bool m_alphaTestingEnabled = true;
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COutputWnd* m_outputWnd = nullptr;
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Framework::Win32::CWindow* m_outputWnd = nullptr;
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Direct3DPtr m_d3d;
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DevicePtr m_device;
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