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Fixed some paletted textures not showing up in GLES compatibility mode.
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@ -362,7 +362,12 @@ void CGSH_OpenGL::TexUploader_Psm48H(uint32 bufPtr, uint32 bufWidth, unsigned in
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dst += texWidth;
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}
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#ifdef GLES_COMPATIBILITY
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//GL_ALPHA isn't allowed in GL 3.2+
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, texWidth, texHeight, 0, GL_RED, GL_UNSIGNED_BYTE, m_pCvtBuffer);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texWidth, texHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, m_pCvtBuffer);
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#endif
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}
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void CGSH_OpenGL::TexUpdater_Invalid(uint32 bufPtr, uint32 bufWidth, unsigned int texX, unsigned int texY, unsigned int texWidth, unsigned int texHeight)
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@ -452,7 +457,12 @@ void CGSH_OpenGL::TexUpdater_Psm48H(uint32 bufPtr, uint32 bufWidth, unsigned int
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dst += texWidth;
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}
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#ifdef GLES_COMPATIBILITY
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//GL_ALPHA isn't allowed in GL 3.2+
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glTexSubImage2D(GL_TEXTURE_2D, 0, texX, texY, texWidth, texHeight, GL_RED, GL_UNSIGNED_BYTE, m_pCvtBuffer);
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#else
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glTexSubImage2D(GL_TEXTURE_2D, 0, texX, texY, texWidth, texHeight, GL_ALPHA, GL_UNSIGNED_BYTE, m_pCvtBuffer);
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#endif
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}
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/////////////////////////////////////////////////////////////
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