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Updated readme file.
git-svn-id: http://svn.purei.org/purei/trunk@765 b36208d7-6611-0410-8bec-b1987f11c4a2
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Readme.html
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Readme.html
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<li>IPU:
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<ul>
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<li>MPEG-1/2 macroblock decoding supported.</li>
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<li>All commands emulated PACK.</li>
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<li>All commands emulated.</li>
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<li>Still very buggy, so it won't playback movies really well.</li>
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</ul>
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</li>
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@ -203,7 +203,7 @@
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<p>
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The first time you'll be running the emulator, it'll create a new "Play Data Files" folder in your "My Documents" folder.
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This is going to be the place where the emulator will place saved games and the place it will look for homebrewn games data files.
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This is going to be the place where the emulator will store saved games and also the place where it will look for homebrewn games data files.
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</p>
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<h3 id="guide_playing">Playing a Game</h3>
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@ -213,23 +213,23 @@
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</p>
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<ul>
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<li>Extract the contents of the archive containing the game or demo data into the "/vfs/host" subdirectory present the home directory.</li>
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<li>Extract the contents of the archive containing the game or demo data into the "/vfs/host" subdirectory of the home directory.</li>
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<li>In the emulator, select "File | Load ELF..." from the menu bar.</li>
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<li>Select the ELF executable image file that should be present in the archive you've previously extracted.</li>
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<li>Select the ELF executable image file that should have been extracted in the "/vfs/host" directory.</li>
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<li>After a successful loading, the virtual machine will start executing the program.</li>
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</ul>
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<p>
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To play a commercial game present on a DVD-ROM or in a disk image in raw ISO9660 format, follow these steps:
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To play a commercial game on a DVD-ROM or in a disk image in raw ISO9660 format (.iso file), follow these steps:
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</p>
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<ul>
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<li>
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Configure the source that will be used to read the disk from by selecting "Options | Virtual File System Manager..." from the menu bar
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Configure the source that will be used for the disk data by selecting "Options | Virtual File System Manager..." from the menu bar
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and double clicking on the "cdrom0" device.
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<ul>
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<li>
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If you have a physical disk you'll be reading from your DVD-ROM drive, click the "Physical CD/DVD Reader Device" radio button
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If you want to use a physical DVD-ROM, click the "Physical CD/DVD Reader Device" radio button
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and select the drive that'll be containing the disk in the combo box below.
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</li>
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<li>
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@ -242,14 +242,14 @@
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</li>
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<li>Select "File | Boot cdrom0" from the menu bar.</li>
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<li>After a successful loading, the virtual machine will start executing the program.</li>
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<li>Note: You can also use the "File | Boot Disk Image..." to load a disk image directly.</li>
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<li>Note: You can also use the "File | Boot Disk Image..." to load a disk image file directly.</li>
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</ul>
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<h3 id="guide_controls">Game Controls</h3>
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<p>
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This is the current controller to keyboard button mapping configuration which is hardcoded in the
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program for the moment. It will be possible to change them in a later version.
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You can change your controller configuration by selecting "Options | Controller Settings...". It's possible to use either your keyboard
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or your DirectInput compatible game controller to bind with the Dual Shock controller keys. The default config is this one:
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</p>
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<table class="ctrl">
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@ -318,10 +318,9 @@
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<p>
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The current GS handler requires some OpenGL extensions to be allowed to render
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some features of the GS correctly. To check which extensions are supported by your video card
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driver, consult the "Renderer Settings" dialog in the emulator. The following table
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lists which extensions are currently being used and what might be the consequences
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The current GS handler requires some OpenGL extensions in order to emulate some features of the GS correctly.
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To check which extensions are supported by your video card driver, consult the "Renderer Settings" dialog in the emulator.
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The following table lists which extensions are currently being used and what might be the consequences
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if your video card driver do not support them.
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</p>
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@ -374,8 +373,9 @@
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<td>Akumajou Dracula - Yami no Juin (SLPM_661.75)</td>
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<td>
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<ul>
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<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
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<li>Only menus works. (Very slowly)</li>
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<li>Deadlocks occuring during loading screens (rare).</li>
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<li>3D broken at some places.</li>
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<li>Use SMODE2 flipping mode.</li>
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</ul>
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</td>
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</tr>
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@ -384,6 +384,16 @@
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<td>
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<ul>
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<li>Sluggish 3D scenes.</li>
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<li>Use SMODE2 flipping mode.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td>Castlevania - Lament of Innoncence (SLUS_207.33)</td>
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<td>
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<ul>
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<li>Initial menu only.</li>
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<li>Use SMODE2 flipping mode.</li>
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</ul>
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</td>
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</tr>
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@ -391,7 +401,8 @@
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<td>Final Fantasy X (SLUS_203.12)</td>
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<td>
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<ul>
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<li>3D scenes are very slow and broken.</li>
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<li>3D scenes are very slow and glitchy.</li>
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<li>Use SMODE2 flipping mode.</li>
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</ul>
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</td>
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</tr>
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@ -399,8 +410,8 @@
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<td>Guilty Gear XX Accent Core Plus (SLPM_669.65)</td>
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<td>
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<ul>
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<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
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<li>Saved games doesn't work.</li>
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<li>Use VBLANK flipping mode.</li>
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</ul>
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</td>
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</tr>
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@ -408,12 +419,21 @@
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<td>Half-Life (SLES_505.04)</td>
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<td>
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<ul>
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<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
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<li>Saved games doesn't work.</li>
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<li>Very sluggish and broken 3D scenes.</li>
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</ul>
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<li>Use SMODE2 flipping mode.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td>Mega Man X Collection (SLUS_213.70)</td>
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<td>
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<ul>
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<li>Initial menu only.</li>
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<li>Use SMODE2 flipping mode.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td>Ys I & II: Eternal Story (SPLS_252.06)</td>
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<td>
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<li>No particles when hitting enemies;</li>
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<li>Flickering in some scenes.</li>
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<li>Saved games doesn't work.</li>
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<li>Use SMODE2 flipping mode.</li>
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</ul>
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</td>
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</tr>
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<td>1987 (1987.elf)</td>
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<td>
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<ul>
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<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
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<li>Slow.</li>
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<li>Use VBLANK flipping mode.</li>
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</ul>
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</td>
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</tr>
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<td>By The Way (bytheway.elf)</td>
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<td>
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<ul>
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<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
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<li>Slow.</li>
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<li>Video output is cut in half.</li>
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<li>Use VBLANK flipping mode.</li>
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</ul>
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</td>
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</tr>
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<td>Slave of the VU (slave_of_the_vu.elf)</td>
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<td>Broken.</td>
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</tr>
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<tr>
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<td>PS2 Doom</td>
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<td>Use FBDISP2 flipping mode.</td>
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</tr>
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</table>
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</div>
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