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Fixed framebuffer display not working on some GPUs in frame debugger.
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@ -1314,7 +1314,7 @@ CGSH_Direct3D9::CFramebuffer::CFramebuffer(DevicePtr& device, uint32 basePtr, ui
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{
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HRESULT result = S_OK;
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result = D3DXCreateTexture(device, width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8B8G8R8, D3DPOOL_DEFAULT, &m_renderTarget);
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result = D3DXCreateTexture(device, width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_renderTarget);
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assert(SUCCEEDED(result));
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}
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