mirror of
https://github.com/libretro/Play-.git
synced 2025-02-03 23:46:08 +00:00
Depth buffer managed by D3D device is not needed.
This commit is contained in:
parent
c552c1f192
commit
dbc2befbc4
@ -374,8 +374,6 @@ D3DPRESENT_PARAMETERS CGSH_Direct3D9::CreatePresentParams()
|
||||
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||||
d3dpp.BackBufferWidth = outputWidth;
|
||||
d3dpp.BackBufferHeight = outputHeight;
|
||||
d3dpp.EnableAutoDepthStencil = TRUE;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
return d3dpp;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user