Android WIP.

git-svn-id: http://svn.purei.org/purei/trunk@1528 b36208d7-6611-0410-8bec-b1987f11c4a2
This commit is contained in:
jpd002 2014-11-23 23:47:47 +00:00 committed by Jean-Philip Desjardins
parent ba568ec6e9
commit dd77fb3221
11 changed files with 218 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.virtualapplications.play"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:glEsVersion="0x00030000" android:required="true" />
<application android:label="@string/app_name">
<activity
android:name="com.virtualapplications.play.MainActivity"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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# This file is used to override default values used by the Ant build system.
#
# This file must be checked in Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.
palleon.dir=C:/Projects/Palleon
source.dir=${palleon.dir}/src/android/java
asset.dir=../data/

92
build_android/build.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project name="Play" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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#!/bin/bash
set -e
$ANDROID_SDK_ROOT/tools/android.bat update project -p .
$ANDROID_NDK_ROOT/ndk-build NDK_DEBUG=1
$ANT_HOME/bin/ant debug

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#!/bin/bash
set -e
$ANDROID_SDK_ROOT/tools/android.bat update project -p .
$ANDROID_NDK_ROOT/ndk-build
$ANT_HOME/bin/ant release

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build_android/clean.sh Normal file
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#!/bin/bash
set -e
$ANDROID_NDK_ROOT/ndk-build clean
$ANDROID_NDK_ROOT/ndk-build clean NDK_DEBUG=1
$ANT_HOME/bin/ant clean

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LOCAL_PATH:= $(call my-dir)
include $(LOCAL_PATH)/ExternalDependencies.mk
include $(CLEAR_VARS)
LOCAL_MODULE := libFramework
LOCAL_SRC_FILES := $(FRAMEWORK_PATH)/build_android/obj/local/$(TARGET_ARCH_ABI)/libFramework.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libCodeGen
LOCAL_SRC_FILES := $(CODEGEN_PATH)/build_android/obj/local/$(TARGET_ARCH_ABI)/libCodeGen.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libPlay
LOCAL_SRC_FILES := ../../Source/BasicBlock.cpp \
../../Source/COP_FPU.cpp \
../../Source/COP_FPU_Reflection.cpp \
../../Source/COP_SCU.cpp \
../../Source/COP_SCU_Reflection.cpp \
../../Source/COP_VU.cpp \
../../Source/COP_VU_Reflection.cpp \
../../Source/FpMulTruncate.cpp \
../../Source/MemoryMap.cpp \
../../Source/MemoryUtils.cpp \
../../Source/MIPS.cpp \
../../Source/MIPSAnalysis.cpp \
../../Source/MIPSCoprocessor.cpp \
../../Source/MIPSInstructionFactory.cpp \
../../Source/MipsJitter.cpp \
../../Source/MIPSReflection.cpp \
../../Source/MIPSTags.cpp \
../../Source/VUShared.cpp \
../../Source/VUShared_Reflection.cpp
LOCAL_CFLAGS := -Wno-extern-c-compat
LOCAL_C_INCLUDES := $(BOOST_PATH) $(FRAMEWORK_PATH)/include $(CODEGEN_PATH)/include $(LOCAL_PATH)/../../include
LOCAL_CPP_FEATURES := exceptions rtti
LOCAL_LDLIBS := -landroid
LOCAL_STATIC_LIBRARIES := libCodeGen libFramework
include $(BUILD_SHARED_LIBRARY)

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APP_ABI := armeabi-v7a
APP_STL := c++_static
APP_CPPFLAGS += -std=c++11
NDK_TOOLCHAIN_VERSION := clang

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BOOST_PATH := /path/to/boost
FRAMEWORK_PATH := /path/to/Framework
CODEGEN_PATH := /path/to/CodeGen

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-19

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Play!</string>
</resources>