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Android WIP.
git-svn-id: http://svn.purei.org/purei/trunk@1528 b36208d7-6611-0410-8bec-b1987f11c4a2
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19
build_android/AndroidManifest.xml
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19
build_android/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.virtualapplications.play"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-sdk android:minSdkVersion="19" />
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<uses-feature android:glEsVersion="0x00030000" android:required="true" />
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<application android:label="@string/app_name">
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<activity
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android:name="com.virtualapplications.play.MainActivity"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:label="@string/app_name">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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20
build_android/ant.properties
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build_android/ant.properties
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# This file is used to override default values used by the Ant build system.
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#
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# This file must be checked in Version Control Systems, as it is
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# integral to the build system of your project.
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# This file is only used by the Ant script.
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# You can use this to override default values such as
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# 'source.dir' for the location of your java source folder and
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# 'out.dir' for the location of your output folder.
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# You can also use it define how the release builds are signed by declaring
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# the following properties:
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# 'key.store' for the location of your keystore and
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# 'key.alias' for the name of the key to use.
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# The password will be asked during the build when you use the 'release' target.
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palleon.dir=C:/Projects/Palleon
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source.dir=${palleon.dir}/src/android/java
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asset.dir=../data/
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92
build_android/build.xml
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build_android/build.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="Play" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- if sdk.dir was not set from one of the property file, then
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get it from the ANDROID_HOME env var.
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This must be done before we load project.properties since
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the proguard config can use sdk.dir -->
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<property environment="env" />
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<condition property="sdk.dir" value="${env.ANDROID_HOME}">
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<isset property="env.ANDROID_HOME" />
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</condition>
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
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unless="sdk.dir"
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/>
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<!--
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Import per project custom build rules if present at the root of the project.
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This is the place to put custom intermediary targets such as:
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-pre-build
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-pre-compile
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-post-compile (This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir})
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-post-package
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-post-build
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-pre-clean
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-->
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<import file="custom_rules.xml" optional="true" />
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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5
build_android/build_debug.sh
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5
build_android/build_debug.sh
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#!/bin/bash
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set -e
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$ANDROID_SDK_ROOT/tools/android.bat update project -p .
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$ANDROID_NDK_ROOT/ndk-build NDK_DEBUG=1
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$ANT_HOME/bin/ant debug
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5
build_android/build_release.sh
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5
build_android/build_release.sh
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#!/bin/bash
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set -e
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$ANDROID_SDK_ROOT/tools/android.bat update project -p .
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$ANDROID_NDK_ROOT/ndk-build
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$ANT_HOME/bin/ant release
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5
build_android/clean.sh
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5
build_android/clean.sh
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#!/bin/bash
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set -e
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$ANDROID_NDK_ROOT/ndk-build clean
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$ANDROID_NDK_ROOT/ndk-build clean NDK_DEBUG=1
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$ANT_HOME/bin/ant clean
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47
build_android/jni/Android.mk
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build_android/jni/Android.mk
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LOCAL_PATH:= $(call my-dir)
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include $(LOCAL_PATH)/ExternalDependencies.mk
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include $(CLEAR_VARS)
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LOCAL_MODULE := libFramework
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LOCAL_SRC_FILES := $(FRAMEWORK_PATH)/build_android/obj/local/$(TARGET_ARCH_ABI)/libFramework.a
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include $(PREBUILT_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := libCodeGen
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LOCAL_SRC_FILES := $(CODEGEN_PATH)/build_android/obj/local/$(TARGET_ARCH_ABI)/libCodeGen.a
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include $(PREBUILT_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := libPlay
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LOCAL_SRC_FILES := ../../Source/BasicBlock.cpp \
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../../Source/COP_FPU.cpp \
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../../Source/COP_FPU_Reflection.cpp \
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../../Source/COP_SCU.cpp \
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../../Source/COP_SCU_Reflection.cpp \
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../../Source/COP_VU.cpp \
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../../Source/COP_VU_Reflection.cpp \
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../../Source/FpMulTruncate.cpp \
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../../Source/MemoryMap.cpp \
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../../Source/MemoryUtils.cpp \
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../../Source/MIPS.cpp \
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../../Source/MIPSAnalysis.cpp \
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../../Source/MIPSCoprocessor.cpp \
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../../Source/MIPSInstructionFactory.cpp \
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../../Source/MipsJitter.cpp \
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../../Source/MIPSReflection.cpp \
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../../Source/MIPSTags.cpp \
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../../Source/VUShared.cpp \
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../../Source/VUShared_Reflection.cpp
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LOCAL_CFLAGS := -Wno-extern-c-compat
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LOCAL_C_INCLUDES := $(BOOST_PATH) $(FRAMEWORK_PATH)/include $(CODEGEN_PATH)/include $(LOCAL_PATH)/../../include
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LOCAL_CPP_FEATURES := exceptions rtti
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LOCAL_LDLIBS := -landroid
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LOCAL_STATIC_LIBRARIES := libCodeGen libFramework
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include $(BUILD_SHARED_LIBRARY)
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4
build_android/jni/Application.mk
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4
build_android/jni/Application.mk
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APP_ABI := armeabi-v7a
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APP_STL := c++_static
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APP_CPPFLAGS += -std=c++11
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NDK_TOOLCHAIN_VERSION := clang
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build_android/jni/ExternalDependencies.mk.template
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3
build_android/jni/ExternalDependencies.mk.template
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BOOST_PATH := /path/to/boost
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FRAMEWORK_PATH := /path/to/Framework
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CODEGEN_PATH := /path/to/CodeGen
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build_android/project.properties
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14
build_android/project.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system edit
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# "ant.properties", and override values to adapt the script to your
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# project structure.
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#
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# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
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#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
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# Project target.
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target=android-19
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4
build_android/res/values/strings.xml
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4
build_android/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">Play!</string>
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</resources>
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