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https://github.com/libretro/Play-.git
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Move texture caching stuff in a separate class.
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parent
2bde523cc8
commit
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93
Source/gs/GsTextureCache.h
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93
Source/gs/GsTextureCache.h
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@ -0,0 +1,93 @@
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#pragma once
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#include <list>
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#include "GSHandler.h"
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#include "GsCachedArea.h"
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#define TEX0_CLUTINFO_MASK (~0xFFFFFFE000000000ULL)
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template <typename TextureHandleType>
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class CGsTextureCache
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{
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public:
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class CTexture
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{
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public:
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void Reset()
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{
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m_live = false;
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m_textureHandle = TextureHandleType();
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}
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uint64 m_tex0 = 0;
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bool m_live = false;
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CGsCachedArea m_cachedArea;
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//Platform specific
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TextureHandleType m_textureHandle;
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};
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enum
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{
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MAX_TEXTURE_CACHE = 256,
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};
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CGsTextureCache()
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{
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for(unsigned int i = 0; i < MAX_TEXTURE_CACHE; i++)
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{
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m_textureCache.push_back(std::make_shared<CTexture>());
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}
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}
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CTexture* Search(const CGSHandler::TEX0& tex0)
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{
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uint64 maskedTex0 = static_cast<uint64>(tex0) & TEX0_CLUTINFO_MASK;
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for(auto textureIterator(m_textureCache.begin());
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textureIterator != m_textureCache.end(); textureIterator++)
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{
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auto texture = *textureIterator;
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if(!texture->m_live) continue;
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if(maskedTex0 != texture->m_tex0) continue;
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m_textureCache.erase(textureIterator);
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m_textureCache.push_front(texture);
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return texture.get();
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}
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return nullptr;
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}
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void Insert(const CGSHandler::TEX0& tex0, TextureHandleType& textureHandle)
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{
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auto texture = *m_textureCache.rbegin();
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texture->Reset();
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texture->m_cachedArea.SetArea(tex0.nPsm, tex0.GetBufPtr(), tex0.GetBufWidth(), tex0.GetHeight());
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texture->m_tex0 = static_cast<uint64>(tex0) & TEX0_CLUTINFO_MASK;
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texture->m_textureHandle = textureHandle;
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texture->m_live = true;
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m_textureCache.pop_back();
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m_textureCache.push_front(texture);
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}
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void InvalidateRange(uint32 start, uint32 size)
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{
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std::for_each(std::begin(m_textureCache), std::end(m_textureCache),
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[start, size] (TexturePtr& texture) { if(texture->m_live) { texture->m_cachedArea.Invalidate(start, size); } });
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}
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void Flush()
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{
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std::for_each(std::begin(m_textureCache), std::end(m_textureCache),
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[] (TexturePtr& texture) { texture->Reset(); });
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}
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private:
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typedef std::shared_ptr<CTexture> TexturePtr;
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typedef std::list<TexturePtr> TextureList;
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TextureList m_textureCache;
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};
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@ -223,6 +223,7 @@
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<ClInclude Include="..\Source\gs\GSHandler.h" />
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<ClInclude Include="..\Source\gs\GSH_Null.h" />
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<ClInclude Include="..\Source\gs\GsPixelFormats.h" />
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<ClInclude Include="..\Source\gs\GsTextureCache.h" />
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<ClInclude Include="..\Source\Integer64.h" />
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<ClInclude Include="..\Source\iop\ArgumentIterator.h" />
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<ClInclude Include="..\Source\iop\DirectoryDevice.h" />
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@ -900,5 +900,8 @@
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<ClInclude Include="..\Source\iop\Iop_BiosStructs.h">
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<Filter>Source Files\Iop</Filter>
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</ClInclude>
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<ClInclude Include="..\Source\gs\GsTextureCache.h">
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<Filter>Source Files\Gs</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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