#/bin/bash travis_before_install() { cd .. if [ "$TARGET_OS" = "Linux" ]; then sudo add-apt-repository --yes ppa:beineri/opt-qt562-trusty sudo add-apt-repository --yes ppa:ubuntu-toolchain-r/test sudo apt-get update -qq sudo apt-get install -qq qt56base gcc-5 g++-5 libalut-dev libevdev-dev curl -sSL https://cmake.org/files/v3.8/cmake-3.8.1-Linux-x86_64.tar.gz | sudo tar -xzC /opt elif [ "$TARGET_OS" = "OSX" ]; then sudo npm install -g appdmg elif [ "$TARGET_OS" = "IOS" ]; then brew update brew install dpkg elif [ "$TARGET_OS" = "Android" ]; then sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y #is this needed? sudo apt-get update -y sudo apt-get install libstdc++6 -y wget http://dl.google.com/android/repository/android-ndk-r14-linux-x86_64.zip unzip android-ndk-r14-linux-x86_64.zip>/dev/null export ANDROID_NDK=$(pwd)/android-ndk-r14 echo "ndk.dir=$ANDROID_NDK">./Play-/build_android/local.properties wget https://github.com/Commit451/android-cmake-installer/releases/download/1.1.0/install-cmake.sh chmod +x install-cmake.sh>/dev/null ./install-cmake.sh fi; git clone -q https://github.com/jpd002/Play-Build.git Play-Build pushd Play-Build git submodule update -q --init --recursive git submodule foreach "git checkout -q master" cd Dependencies git submodule update --init cd .. rm -rf Play mv ../Play- Play popd } travis_script() { if [ "$TARGET_OS" = "Android" ]; then pushd build_android ./gradlew ./gradlew assembleRelease popd else pushd build_cmake mkdir build pushd build if [ "$TARGET_OS" = "Linux" ]; then if [ "$CXX" = "g++" ]; then export CXX="g++-5" CC="gcc-5"; fi export PATH=/opt/cmake-3.8.1-Linux-x86_64/bin/:$PATH source /opt/qt56/bin/qt56-env.sh || true cmake .. -G"$BUILD_TYPE" -DCMAKE_PREFIX_PATH=/opt/qt56/; cmake --build . elif [ "$TARGET_OS" = "OSX" ]; then cmake .. -G"$BUILD_TYPE" cmake --build . --config Release appdmg ../../installer_macosx/spec.json Play.dmg elif [ "$TARGET_OS" = "IOS" ]; then cmake .. -G"$BUILD_TYPE" -DCMAKE_TOOLCHAIN_FILE=../../../Dependencies/cmake-ios/ios.cmake -DTARGET_IOS=ON cmake --build . --config Release codesign -s "-" Release-iphoneos/Play.app pushd .. pushd .. pushd installer_ios ./build.sh popd popd popd fi; popd popd fi; } travis_before_deploy() { export SHORT_HASH="${TRAVIS_COMMIT:0:8}" mkdir deploy pushd deploy mkdir $SHORT_HASH pushd $SHORT_HASH if [ -z "$ANDROID_KEYSTORE_PASS" ]; then return fi; if [ "$TARGET_OS" = "Android" ]; then cp ../../build_android/build/outputs/apk/release/Play-release-unsigned.apk . export ANDROID_BUILD_TOOLS=$ANDROID_HOME/build-tools/26.0.2 $ANDROID_BUILD_TOOLS/zipalign -v -p 4 Play-release-unsigned.apk Play-release.apk $ANDROID_BUILD_TOOLS/apksigner sign --ks ../../installer_android/deploy.keystore --ks-key-alias deploy --ks-pass env:ANDROID_KEYSTORE_PASS --key-pass env:ANDROID_KEYSTORE_PASS Play-release.apk fi; if [ "$TARGET_OS" = "OSX" ]; then cp ../../build_cmake/build/Play.dmg . fi; if [ "$TARGET_OS" = "IOS" ]; then cp ../../installer_ios/Play.deb . cp ../../installer_ios/Packages.bz2 . fi; popd popd } set -e set -x $1;