Play-/Source/gs
Jean-Philip Desjardins 08ceb128ba GLES: Use highp for texture coordinates.
Prevents visual issues appearing on some GPUs.
2015-08-15 02:50:02 -04:00
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GSH_OpenGL GLES: Use highp for texture coordinates. 2015-08-15 02:50:02 -04:00
GsCachedArea.cpp Moved EE and GS specific files in a separate folder. 2015-05-06 00:54:15 -04:00
GsCachedArea.h Moved EE and GS specific files in a separate folder. 2015-05-06 00:54:15 -04:00
GSH_Null.cpp Moved EE and GS specific files in a separate folder. 2015-05-06 00:54:15 -04:00
GSH_Null.h Moved EE and GS specific files in a separate folder. 2015-05-06 00:54:15 -04:00
GSHandler.cpp Cleanup. 2015-06-14 02:07:13 -04:00
GSHandler.h Added enum for blending function coefficients. 2015-07-18 20:48:09 -04:00
GsPixelFormats.cpp Moved EE and GS specific files in a separate folder. 2015-05-06 00:54:15 -04:00
GsPixelFormats.h Moved EE and GS specific files in a separate folder. 2015-05-06 00:54:15 -04:00