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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#pragma once
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#include <vector>
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#include <future>
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//This is meant to be used to execute callbacks when futures become ready
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//Both the register and process functions must be called from the same thread
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class CFutureContinuationManager
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{
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public:
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template <typename ResultType, typename CallbackType>
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void Register(std::future<ResultType> future, CallbackType callback)
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{
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auto futureWrapper = std::make_unique<CFutureWrapper<ResultType>>(std::move(future), std::move(callback));
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m_futures.push_back(std::move(futureWrapper));
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}
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void Execute()
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{
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auto newEnd = std::remove_if(m_futures.begin(), m_futures.end(),
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[](const FuturePtr& future) { return future->IsDone(); });
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m_futures.erase(newEnd, m_futures.end());
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}
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private:
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class CFuture
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{
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public:
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virtual ~CFuture() = default;
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virtual bool IsDone() = 0;
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};
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typedef std::unique_ptr<CFuture> FuturePtr;
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template <typename ResultType>
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class CFutureWrapper : public CFuture
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{
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public:
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typedef std::function<void(const ResultType&)> CallbackType;
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CFutureWrapper(std::future<ResultType> future, CallbackType callback)
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: m_future(std::move(future))
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, m_callback(std::move(callback))
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{
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}
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bool IsDone() override
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{
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if(!m_future.valid()) return false;
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auto status = m_future.wait_for(std::chrono::seconds(0));
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if(status != std::future_status::ready) return false;
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auto result = m_future.get();
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m_callback(result);
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return true;
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}
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private:
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std::future<ResultType> m_future;
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CallbackType m_callback;
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};
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std::vector<FuturePtr> m_futures;
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};
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