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https://github.com/libretro/Play-.git
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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
#include <cassert>
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#include <cstring>
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#include "PH_Generic.h"
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CPH_Generic::CPH_Generic()
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{
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memset(&m_buttonStates, 0, sizeof(m_buttonStates));
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memset(&m_axisStates, 0, sizeof(m_axisStates));
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}
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CPH_Generic::~CPH_Generic()
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{
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}
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CPadHandler::FactoryFunction CPH_Generic::GetFactoryFunction()
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{
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return []() { return new CPH_Generic(); };
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}
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void CPH_Generic::Update(uint8* ram)
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{
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for(auto& listener : m_listeners)
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{
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for(unsigned int i = 0; i < PS2::CControllerInfo::MAX_BUTTONS; i++)
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{
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auto button = static_cast<PS2::CControllerInfo::BUTTON>(i);
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if(PS2::CControllerInfo::IsAxis(button))
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{
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float buttonValue = ((m_axisStates[i] + 1.0f) / 2.0f) * 255.f;
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listener->SetAxisState(0, button, static_cast<uint8>(buttonValue), ram);
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}
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else
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{
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listener->SetButtonState(0, button, m_buttonStates[i], ram);
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}
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}
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}
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}
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void CPH_Generic::SetButtonState(uint32 buttonId, bool pressed)
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{
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assert(buttonId < PS2::CControllerInfo::MAX_BUTTONS);
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m_buttonStates[buttonId] = pressed;
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}
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void CPH_Generic::SetAxisState(uint32 buttonId, float value)
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{
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assert(buttonId < PS2::CControllerInfo::MAX_BUTTONS);
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m_axisStates[buttonId] = value;
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}
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