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https://github.com/libretro/Play-.git
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132 lines
6.0 KiB
C++
132 lines
6.0 KiB
C++
#include "VirtualPad.h"
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CVirtualPad::ItemArray CVirtualPad::GetItems(float screenWidth, float screenHeight)
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{
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ItemArray items;
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float uiScale = 1;
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if(screenHeight < 480)
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{
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uiScale = 1.5f;
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}
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else if(screenHeight < 768)
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{
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uiScale = 1.25f;
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}
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float analogStickSize = 96.0f / uiScale;
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float lrButtonWidth = 128.0f / uiScale;
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float lrButtonHeight = 64.0f / uiScale;
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float lr3ButtonSize = 64.0f / uiScale;
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float dpadButtonSize = 32.0f / uiScale;
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float margin = 32.0f / uiScale;
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float padButtonSize = 64.0f / uiScale;
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float dpadPosX = margin;
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float dpadPosY = screenHeight - (padButtonSize * 3) - margin;
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float actionPadPosX = screenWidth - (padButtonSize * 3) - margin;
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float actionPadPosY = screenHeight - (padButtonSize * 3) - margin;
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float startSelPadPosX = (screenWidth - (padButtonSize * 3)) / 2;
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float startSelPadPosY = screenHeight - padButtonSize - margin;
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float leftButtonsPosX = margin;
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float leftButtonsPosY = margin;
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float rightButtonsPosX = screenWidth - (margin + lrButtonWidth);
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float rightButtonsPosY = margin;
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float leftAnalogStickPosX = dpadPosX + (padButtonSize * 3) + analogStickSize;
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float rightAnalogStickPosX = actionPadPosX - (analogStickSize * 2);
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float analogStickPosY = screenHeight - (padButtonSize * 3) - margin;
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float l3ButtonPosX = startSelPadPosX - (lr3ButtonSize * 2);
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float r3ButtonPosX = startSelPadPosX + (padButtonSize * 3) + lr3ButtonSize;
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float lr3ButtonPosY = screenHeight - padButtonSize - margin;
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items.push_back(CreateButtonItem(
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leftButtonsPosX, leftButtonsPosY, leftButtonsPosX + lrButtonWidth, leftButtonsPosY + lrButtonHeight,
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PS2::CControllerInfo::L2, "lr", "L2"));
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items.push_back(CreateButtonItem(
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leftButtonsPosX, leftButtonsPosY + lrButtonHeight, leftButtonsPosX + lrButtonWidth, leftButtonsPosY + lrButtonHeight * 2,
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PS2::CControllerInfo::L1, "lr", "L1"));
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items.push_back(CreateButtonItem(
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rightButtonsPosX, rightButtonsPosY, rightButtonsPosX + lrButtonWidth, rightButtonsPosY + lrButtonHeight,
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PS2::CControllerInfo::R2, "lr", "R2"));
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items.push_back(CreateButtonItem(
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rightButtonsPosX, rightButtonsPosY + lrButtonHeight, rightButtonsPosX + lrButtonWidth, rightButtonsPosY + lrButtonHeight * 2,
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PS2::CControllerInfo::R1, "lr", "R1"));
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items.push_back(CreateButtonItem(
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startSelPadPosX + padButtonSize * 0, startSelPadPosY + padButtonSize / 2, startSelPadPosX + padButtonSize * 1, startSelPadPosY + padButtonSize,
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PS2::CControllerInfo::SELECT, "select"));
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items.push_back(CreateButtonItem(
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startSelPadPosX + padButtonSize * 2, startSelPadPosY + padButtonSize / 2, startSelPadPosX + padButtonSize * 3, startSelPadPosY + padButtonSize,
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PS2::CControllerInfo::START, "start"));
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items.push_back(CreateButtonItem(
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dpadPosX + dpadButtonSize * 2, dpadPosY + dpadButtonSize * 0, dpadPosX + dpadButtonSize * 4, dpadPosY + dpadButtonSize * 3,
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PS2::CControllerInfo::DPAD_UP, "up"));
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items.push_back(CreateButtonItem(
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dpadPosX + dpadButtonSize * 2, dpadPosY + dpadButtonSize * 3, dpadPosX + dpadButtonSize * 4, dpadPosY + dpadButtonSize * 6,
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PS2::CControllerInfo::DPAD_DOWN, "down"));
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items.push_back(CreateButtonItem(
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dpadPosX + dpadButtonSize * 0, dpadPosY + dpadButtonSize * 2, dpadPosX + dpadButtonSize * 3, dpadPosY + dpadButtonSize * 4,
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PS2::CControllerInfo::DPAD_LEFT, "left"));
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items.push_back(CreateButtonItem(
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dpadPosX + dpadButtonSize * 3, dpadPosY + dpadButtonSize * 2, dpadPosX + dpadButtonSize * 6, dpadPosY + dpadButtonSize * 4,
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PS2::CControllerInfo::DPAD_RIGHT, "right"));
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items.push_back(CreateButtonItem(
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actionPadPosX + padButtonSize * 1, actionPadPosY + padButtonSize * 0, actionPadPosX + padButtonSize * 2, actionPadPosY + padButtonSize * 1,
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PS2::CControllerInfo::TRIANGLE, "triangle"));
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items.push_back(CreateButtonItem(
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actionPadPosX + padButtonSize * 1, actionPadPosY + padButtonSize * 2, actionPadPosX + padButtonSize * 2, actionPadPosY + padButtonSize * 3,
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PS2::CControllerInfo::CROSS, "cross"));
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items.push_back(CreateButtonItem(
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actionPadPosX + padButtonSize * 0, actionPadPosY + padButtonSize * 1, actionPadPosX + padButtonSize * 1, actionPadPosY + padButtonSize * 2,
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PS2::CControllerInfo::SQUARE, "square"));
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items.push_back(CreateButtonItem(
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actionPadPosX + padButtonSize * 2, actionPadPosY + padButtonSize * 1, actionPadPosX + padButtonSize * 3, actionPadPosY + padButtonSize * 2,
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PS2::CControllerInfo::CIRCLE, "circle"));
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items.push_back(CreateAnalogStickItem(
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leftAnalogStickPosX, analogStickPosY, leftAnalogStickPosX + analogStickSize, analogStickPosY + analogStickSize,
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PS2::CControllerInfo::ANALOG_LEFT_X, PS2::CControllerInfo::ANALOG_LEFT_Y, "analogStick"));
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items.push_back(CreateAnalogStickItem(
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rightAnalogStickPosX, analogStickPosY, rightAnalogStickPosX + analogStickSize, analogStickPosY + analogStickSize,
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PS2::CControllerInfo::ANALOG_RIGHT_X, PS2::CControllerInfo::ANALOG_RIGHT_Y, "analogStick"));
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items.push_back(CreateButtonItem(
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l3ButtonPosX, lr3ButtonPosY, l3ButtonPosX + lr3ButtonSize, lr3ButtonPosY + lr3ButtonSize,
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PS2::CControllerInfo::L3, "lr", "L3"));
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items.push_back(CreateButtonItem(
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r3ButtonPosX, lr3ButtonPosY, r3ButtonPosX + lr3ButtonSize, lr3ButtonPosY + lr3ButtonSize,
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PS2::CControllerInfo::R3, "lr", "R3"));
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return items;
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}
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CVirtualPad::ITEM CVirtualPad::CreateButtonItem(float x1, float y1, float x2, float y2, PS2::CControllerInfo::BUTTON code, const std::string& imageName, const std::string& caption)
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{
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ITEM item;
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item.isAnalog = false;
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item.x1 = x1;
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item.y1 = y1;
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item.x2 = x2;
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item.y2 = y2;
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item.code0 = code;
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item.imageName = imageName;
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item.caption = caption;
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return item;
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}
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CVirtualPad::ITEM CVirtualPad::CreateAnalogStickItem(float x1, float y1, float x2, float y2, PS2::CControllerInfo::BUTTON codeX, PS2::CControllerInfo::BUTTON codeY, const std::string& imageName)
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{
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ITEM item;
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item.isAnalog = true;
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item.x1 = x1;
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item.y1 = y1;
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item.x2 = x2;
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item.y2 = y2;
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item.code0 = codeX;
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item.code1 = codeY;
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item.imageName = imageName;
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return item;
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}
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