Play-/Source/VirtualMachine.h
Jean-Philip Desjardins fdefab1f3c Cleanup.
2018-06-23 10:56:25 -04:00

22 lines
395 B
C++

#pragma once
#include <boost/signals2.hpp>
class CVirtualMachine
{
public:
enum STATUS
{
RUNNING = 1,
PAUSED = 2,
};
virtual ~CVirtualMachine() = default;
virtual STATUS GetStatus() const = 0;
virtual void Pause() = 0;
virtual void Resume() = 0;
boost::signals2::signal<void()> OnMachineStateChange;
boost::signals2::signal<void()> OnRunningStateChange;
};