mirror of
https://github.com/libretro/Play-.git
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367 lines
9.0 KiB
C++
367 lines
9.0 KiB
C++
#pragma once
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#include <string>
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#include <boost/signals2.hpp>
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#include "../ELF.h"
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#include "../MIPS.h"
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#include "../BiosDebugInfoProvider.h"
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#include "../OsStructManager.h"
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#include "../OsVariableWrapper.h"
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#include "../OsStructQueue.h"
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#include "../gs/GSHandler.h"
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#include "SIF.h"
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class CIopBios;
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class CPS2OS : public CBiosDebugInfoProvider
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{
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public:
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typedef std::vector<std::string> ArgumentList;
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typedef boost::signals2::signal<void (const char*, const ArgumentList&)> RequestLoadExecutableEvent;
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CPS2OS(CMIPS&, uint8*, uint8*, uint8*, CGSHandler*&, CSIF&, CIopBios&);
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virtual ~CPS2OS();
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void Initialize();
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void Release();
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bool IsIdle() const;
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void DumpIntcHandlers();
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void DumpDmacHandlers();
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void BootFromFile(const char*);
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void BootFromVirtualPath(const char*, const ArgumentList&);
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void BootFromCDROM();
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CELF* GetELF();
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const char* GetExecutableName() const;
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std::pair<uint32, uint32> GetExecutableRange() const;
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uint32 LoadExecutable(const char*, const char*);
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void HandleInterrupt();
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void HandleSyscall();
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void HandleReturnFromException();
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bool CheckVBlankFlag();
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static uint32 TranslateAddress(CMIPS*, uint32);
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#ifdef DEBUGGER_INCLUDED
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BiosDebugModuleInfoArray GetModulesDebugInfo() const override;
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BiosDebugThreadInfoArray GetThreadsDebugInfo() const override;
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#endif
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boost::signals2::signal<void ()> OnExecutableChange;
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boost::signals2::signal<void ()> OnExecutableUnloading;
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boost::signals2::signal<void ()> OnRequestInstructionCacheFlush;
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RequestLoadExecutableEvent OnRequestLoadExecutable;
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boost::signals2::signal<void ()> OnRequestExit;
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private:
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struct SEMAPHOREPARAM
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{
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uint32 count;
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uint32 maxCount;
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uint32 initCount;
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uint32 waitThreads;
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uint32 attributes;
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uint32 options;
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};
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struct THREADPARAM
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{
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uint32 status;
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uint32 threadProc;
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uint32 stackBase;
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uint32 stackSize;
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uint32 gp;
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uint32 initPriority;
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uint32 currPriority;
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uint32 attr;
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uint32 option;
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};
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struct THREADSTATUS : public THREADPARAM
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{
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uint32 waitType;
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uint32 waitId;
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uint32 wakeupCount;
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};
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static_assert(sizeof(THREADSTATUS) == 0x30, "Thread status must be 48 bytes long.");
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struct SEMAPHORE
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{
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uint32 isValid;
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uint32 count;
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uint32 maxCount;
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uint32 waitCount;
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};
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struct THREAD
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{
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uint32 isValid;
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uint32 nextId;
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uint32 status;
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uint32 contextPtr;
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uint32 stackBase;
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uint32 heapBase;
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uint32 threadProc;
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uint32 epc;
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uint32 initPriority;
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uint32 currPriority;
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uint32 semaWait;
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uint32 wakeUpCount;
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uint32 stackSize;
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};
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enum STACKRES
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{
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STACKRES = 0x2A0,
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};
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//Castlevania: CoD relies on the fact that the GPRs are stored
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//in order starting from R0 all the way up to RA because it read/writes
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//values directly in the thread context
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struct THREADCONTEXT
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{
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enum
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{
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COP1_REG_COUNT = 0x1C
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};
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uint128 gpr[0x20];
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uint128 hi;
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uint128 lo;
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uint32 sa;
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uint32 fcsr;
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uint32 cop1a;
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uint32 reserved3;
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uint32 cop1[COP1_REG_COUNT];
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};
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static_assert(sizeof(THREADCONTEXT) == STACKRES, "Size of THREADCONTEXT must be STACKRES");
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struct DMACHANDLER
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{
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uint32 isValid;
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uint32 nextId;
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uint32 channel;
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uint32 address;
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uint32 arg;
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uint32 gp;
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};
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struct INTCHANDLER
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{
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uint32 isValid;
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uint32 nextId;
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uint32 cause;
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uint32 address;
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uint32 arg;
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uint32 gp;
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};
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struct DECI2HANDLER
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{
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uint32 valid;
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uint32 device;
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uint32 bufferAddr;
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};
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struct ALARM
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{
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uint32 isValid;
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uint32 delay;
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uint32 callback;
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uint32 callbackParam;
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uint32 gp;
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};
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#ifdef DEBUGGER_INCLUDED
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struct SYSCALL_NAME
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{
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uint32 id;
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const char* name;
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};
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#endif
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enum SYSCALL_REGS
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{
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SC_RETURN = 2,
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SC_PARAM0 = 4,
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SC_PARAM1 = 5,
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SC_PARAM2 = 6,
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SC_PARAM3 = 7,
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SC_PARAM4 = 8
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};
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enum MAX
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{
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MAX_THREAD = 256,
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MAX_SEMAPHORE = 256,
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MAX_DMACHANDLER = 128,
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MAX_INTCHANDLER = 128,
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MAX_DECI2HANDLER = 32,
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MAX_ALARM = 4,
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};
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//TODO: Use "refer" status enum values
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enum THREAD_STATUS
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{
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THREAD_RUNNING = 0x01,
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THREAD_SLEEPING = 0x02,
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THREAD_WAITING = 0x03,
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THREAD_SUSPENDED = 0x04,
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THREAD_SUSPENDED_WAITING = 0x05,
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THREAD_SUSPENDED_SLEEPING = 0x06,
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THREAD_ZOMBIE = 0x07,
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};
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enum THREAD_STATUS_REFER
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{
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THS_RUN = 0x01,
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THS_READY = 0x02,
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THS_WAIT = 0x04,
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THS_SUSPEND = 0x08,
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THS_DORMANT = 0x10,
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};
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typedef COsStructManager<THREAD> ThreadList;
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typedef COsStructManager<SEMAPHORE> SemaphoreList;
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typedef COsStructManager<INTCHANDLER> IntcHandlerList;
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typedef COsStructManager<DMACHANDLER> DmacHandlerList;
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typedef COsStructManager<ALARM> AlarmList;
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typedef COsStructQueue<THREAD> ThreadQueue;
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typedef COsStructQueue<INTCHANDLER> IntcHandlerQueue;
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typedef COsStructQueue<DMACHANDLER> DmacHandlerQueue;
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typedef void (CPS2OS::*SystemCallHandler)();
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void LoadELF(Framework::CStream&, const char*, const ArgumentList&);
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void LoadExecutableInternal();
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void UnloadExecutable();
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void ApplyPatches();
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void DisassembleSysCall(uint8);
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std::string GetSysCallDescription(uint8);
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static SystemCallHandler m_sysCall[0x80];
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void AssembleCustomSyscallHandler();
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void AssembleInterruptHandler();
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void AssembleDmacHandler();
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void AssembleIntcHandler();
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void AssembleAlarmHandler();
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void AssembleThreadEpilog();
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void AssembleIdleThreadProc();
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uint32* GetCustomSyscallTable();
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void CreateIdleThread();
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void LinkThread(uint32);
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void UnlinkThread(uint32);
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void ThreadShakeAndBake();
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void ThreadSwitchContext(unsigned int);
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void CheckLivingThreads();
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std::pair<uint32, uint32> GetVsyncFlagPtrs() const;
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void SetVsyncFlagPtrs(uint32, uint32);
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uint8* GetStructPtr(uint32) const;
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uint32 GetNextAvailableDeci2HandlerId();
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DECI2HANDLER* GetDeci2Handler(uint32);
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//Various system calls
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void sc_GsSetCrt();
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void sc_Exit();
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void sc_LoadExecPS2();
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void sc_ExecPS2();
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void sc_AddIntcHandler();
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void sc_RemoveIntcHandler();
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void sc_AddDmacHandler();
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void sc_RemoveDmacHandler();
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void sc_EnableIntc();
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void sc_DisableIntc();
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void sc_EnableDmac();
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void sc_DisableDmac();
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void sc_SetAlarm();
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void sc_ReleaseAlarm();
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void sc_CreateThread();
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void sc_DeleteThread();
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void sc_StartThread();
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void sc_ExitThread();
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void sc_ExitDeleteThread();
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void sc_TerminateThread();
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void sc_ChangeThreadPriority();
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void sc_RotateThreadReadyQueue();
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void sc_GetThreadId();
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void sc_ReferThreadStatus();
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void sc_SleepThread();
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void sc_WakeupThread();
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void sc_CancelWakeupThread();
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void sc_SuspendThread();
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void sc_ResumeThread();
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void sc_SetupThread();
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void sc_SetupHeap();
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void sc_EndOfHeap();
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void sc_CreateSema();
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void sc_DeleteSema();
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void sc_SignalSema();
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void sc_WaitSema();
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void sc_PollSema();
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void sc_ReferSemaStatus();
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void sc_FlushCache();
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void sc_GsGetIMR();
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void sc_GsPutIMR();
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void sc_SetVSyncFlag();
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void sc_SetSyscall();
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void sc_SifDmaStat();
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void sc_SifSetDma();
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void sc_SifSetDChain();
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void sc_SifSetReg();
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void sc_SifGetReg();
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void sc_Deci2Call();
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void sc_MachineType();
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void sc_GetMemorySize();
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void sc_Unhandled();
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uint8* m_ram = nullptr;
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uint8* m_bios = nullptr;
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uint8* m_spr = nullptr;
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CELF* m_elf;
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CMIPS& m_ee;
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ThreadList m_threads;
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SemaphoreList m_semaphores;
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IntcHandlerList m_intcHandlers;
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DmacHandlerList m_dmacHandlers;
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AlarmList m_alarms;
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OsVariableWrapper<uint32> m_currentThreadId;
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OsVariableWrapper<uint32> m_idleThreadId;
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OsVariableWrapper<uint32> m_lastSifDmaTime;
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ThreadQueue m_threadSchedule;
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IntcHandlerQueue m_intcHandlerQueue;
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DmacHandlerQueue m_dmacHandlerQueue;
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std::string m_executableName;
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ArgumentList m_currentArguments;
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CGSHandler*& m_gs;
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CSIF& m_sif;
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CIopBios& m_iopBios;
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uint32 m_semaWaitId;
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uint32 m_semaWaitCount;
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uint32 m_semaWaitCaller;
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uint32 m_semaWaitThreadId;
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#ifdef DEBUGGER_INCLUDED
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static const SYSCALL_NAME g_syscallNames[];
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#endif
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};
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