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60 lines
999 B
C++
60 lines
999 B
C++
#pragma once
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#include <string>
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#include <stack>
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#include <thread>
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#include <vector>
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#include <chrono>
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#include "Singleton.h"
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#include "Types.h"
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class CProfiler : public CSingleton<CProfiler>
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{
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public:
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typedef uint32 ZoneHandle;
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struct ZONE
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{
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std::string name;
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uint64 totalTime = 0;
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};
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typedef std::vector<ZONE> ZoneArray;
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typedef std::chrono::high_resolution_clock::time_point TimePoint;
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CProfiler();
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virtual ~CProfiler();
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ZoneHandle RegisterZone(const char*);
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void CountCurrentZone();
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void EnterZone(ZoneHandle);
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void ExitZone();
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ZoneArray GetStats() const;
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void Reset();
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void SetWorkThread();
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private:
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typedef std::stack<ZoneHandle> ZoneStack;
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void AddTimeToZone(ZoneHandle, uint64);
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ZoneArray m_zones;
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ZoneStack m_zoneStack;
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TimePoint m_currentTime;
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#ifdef _DEBUG
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std::thread::id m_workThreadId;
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#endif
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};
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class CProfilerZone
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{
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public:
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CProfilerZone(CProfiler::ZoneHandle);
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~CProfilerZone();
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};
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