mirror of
https://github.com/libretro/Play-.git
synced 2024-11-30 20:21:25 +00:00
151 lines
2.4 KiB
C++
151 lines
2.4 KiB
C++
#pragma once
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template <typename StructType>
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struct COsStructQueue
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{
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public:
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typedef COsStructManager<StructType> StructManager;
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class iterator
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{
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public:
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iterator(const StructManager& container, uint32* idPtr)
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: m_container(container)
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, m_idPtr(idPtr)
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{
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}
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iterator& operator++()
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{
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MoveNext();
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return (*this);
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}
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iterator operator++(int)
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{
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iterator copy(*this);
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MoveNext();
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return copy;
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}
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bool operator!=(const iterator& rhs) const
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{
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return m_idPtr != rhs.m_idPtr;
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}
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std::pair<uint32, StructType*> operator*() const
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{
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assert(m_idPtr);
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return std::make_pair(*m_idPtr, m_container[*m_idPtr]);
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}
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private:
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void MoveNext()
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{
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assert(m_idPtr);
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auto nextItem = m_container[*m_idPtr];
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m_idPtr = &nextItem->nextId;
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if(*m_idPtr == 0)
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{
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m_idPtr = nullptr;
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}
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}
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const StructManager& m_container;
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uint32* m_idPtr = nullptr;
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};
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COsStructQueue(StructManager& items, uint32* headIdPtr)
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: m_items(items)
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, m_headIdPtr(headIdPtr)
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{
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}
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COsStructQueue(const COsStructQueue&) = delete;
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COsStructQueue& operator=(const COsStructQueue) = delete;
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bool IsEmpty() const
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{
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return (*m_headIdPtr == 0);
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}
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void PushFront(uint32 id)
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{
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uint32 nextId = (*m_headIdPtr);
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(*m_headIdPtr) = id;
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auto item = m_items[id];
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item->nextId = nextId;
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}
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void PushBack(uint32 id)
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{
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auto nextId = m_headIdPtr;
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while(1)
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{
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if(*nextId == 0) break;
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auto nextItem = m_items[*nextId];
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nextId = &nextItem->nextId;
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}
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*nextId = id;
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}
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void AddBefore(uint32 beforeId, uint32 id)
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{
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auto newItem = m_items[id];
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auto nextId = m_headIdPtr;
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while(1)
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{
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if(*nextId == 0)
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{
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//Id not found
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assert(false);
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break;
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}
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auto nextItem = m_items[*nextId];
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if((*nextId) == beforeId)
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{
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(*nextId) = id;
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newItem->nextId = beforeId;
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break;
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}
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nextId = &nextItem->nextId;
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}
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}
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void Unlink(uint32 id)
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{
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auto nextId = m_headIdPtr;
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while(1)
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{
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if(*nextId == 0)
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{
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//Id not found
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assert(false);
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break;
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}
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auto nextItem = m_items[*nextId];
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if((*nextId) == id)
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{
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(*nextId) = nextItem->nextId;
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nextItem->nextId = 0;
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break;
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}
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nextId = &nextItem->nextId;
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}
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}
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iterator begin() const
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{
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return iterator(m_items, IsEmpty() ? nullptr : m_headIdPtr);
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}
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iterator end() const
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{
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return iterator(m_items, nullptr);
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}
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private:
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StructManager& m_items;
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uint32* m_headIdPtr = nullptr;
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};
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