mirror of
https://github.com/libretro/Play-.git
synced 2025-02-05 00:26:06 +00:00
550 lines
23 KiB
XML
550 lines
23 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<Filter Include="Source Files">
|
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
|
</Filter>
|
|
<Filter Include="Source Files\Debugger">
|
|
<UniqueIdentifier>{35baa85a-62b3-4914-899e-b7c1a311ccfc}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Source Files\FrameDebugger">
|
|
<UniqueIdentifier>{9b66dc69-81ef-45ff-bb5d-07c525e171ba}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Source Files\McManager">
|
|
<UniqueIdentifier>{a00f28f4-3d1d-4064-a8ac-6adbb21f4936}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Source Files\PH_DirectInput">
|
|
<UniqueIdentifier>{544f28b1-06e8-479f-b715-21ab8e8e19ea}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Source Files\GSH_OpenGL">
|
|
<UniqueIdentifier>{268c5359-c292-4854-b1c3-3c869d1c1cbc}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Source Files\GSH_Direct3D9">
|
|
<UniqueIdentifier>{d88718a1-4063-436d-b08b-da90d6ee383b}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Source Files\VirtualPad">
|
|
<UniqueIdentifier>{d173c7f2-daaf-4c46-aecd-4ebca9a329ec}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Source Files\PH_Generic">
|
|
<UniqueIdentifier>{d958dc2f-49d3-4d46-83eb-630f8d215733}</UniqueIdentifier>
|
|
</Filter>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\Source\ui_win32\IconMesh.cpp">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\McManagerWnd.cpp">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\MemoryCardView.cpp">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\MemoryCard.cpp">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\SaveIconView.cpp">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\SaveView.cpp">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\DebugExpressionEvaluator.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\CallStackWnd.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\Debugger.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\DebuggerChildWnd.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\DebugView.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\DisAsm.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\DisAsmWnd.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\ELFHeaderView.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\ELFProgramView.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\ELFSectionView.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\ELFSymbolView.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\ELFView.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FunctionsView.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\MemoryView.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\MemoryViewMIPS.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\MemoryViewMIPSWnd.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\MemoryViewPtr.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\RegViewFPU.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\RegViewGeneral.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\RegViewPage.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\RegViewSCU.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\RegViewVU.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\RegViewWnd.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\PH_DirectInput.cpp">
|
|
<Filter>Source Files\PH_DirectInput</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\PH_DirectInput\InputManager.cpp">
|
|
<Filter>Source Files\PH_DirectInput</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\PH_DirectInput\ControllerSettingsWnd.cpp">
|
|
<Filter>Source Files\PH_DirectInput</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\PH_DirectInput\InputBindingSelectionWindow.cpp">
|
|
<Filter>Source Files\PH_DirectInput</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\ThreadsViewWnd.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\ThreadCallStackViewWnd.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\DebugUtils.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\FrameDebugger.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\GsInputStateView.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\GsStateUtils.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\GsContextView.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\PixelBufferView.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\GsContextStateView.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\PixelBufferViewOverlay.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\GsRegisterWriteListView.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\Vu1ProgramView.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\Vu1Vm.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\DisAsmVu.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\TabHost.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\FrameDebugger\GifPacketView.cpp">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\Debugger\FindCallersViewWnd.cpp">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\AboutWnd.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\AviStream.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\CdromSelectionWnd.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\CommandSink.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\DirectXControl.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\Main.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\MainWindow.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\OptionWnd.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\OutputWnd.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\StatsOverlayWindow.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\StdAfx.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\SysInfoWnd.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\VFSManagerWnd.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\WinUtils.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\tools\PsfPlayer\Source\win32_ui\SH_WaveOut.cpp">
|
|
<Filter>Source Files</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\GSH_OpenGLWin32.cpp">
|
|
<Filter>Source Files\GSH_OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\GSH_Direct3D9.cpp">
|
|
<Filter>Source Files\GSH_Direct3D9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\GSH_Direct3D9_Texture.cpp">
|
|
<Filter>Source Files\GSH_Direct3D9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\gs\GSH_OpenGL\GSH_OpenGL.cpp">
|
|
<Filter>Source Files\GSH_OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\gs\GSH_OpenGL\GSH_OpenGL_Shader.cpp">
|
|
<Filter>Source Files\GSH_OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\gs\GSH_OpenGL\GSH_OpenGL_Texture.cpp">
|
|
<Filter>Source Files\GSH_OpenGL</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\VirtualPad\VirtualPadWindow.cpp">
|
|
<Filter>Source Files\VirtualPad</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\VirtualPad\VirtualPadButton.cpp">
|
|
<Filter>Source Files\VirtualPad</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\VirtualPad\VirtualPadItem.cpp">
|
|
<Filter>Source Files\VirtualPad</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\VirtualPad\VirtualPadStick.cpp">
|
|
<Filter>Source Files\VirtualPad</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\PH_Generic.cpp">
|
|
<Filter>Source Files\PH_Generic</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\Source\ui_win32\GSH_OpenGL_SettingsWnd.cpp">
|
|
<Filter>Source Files\GSH_OpenGL</Filter>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\Source\ui_win32\IconMesh.h">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\McManagerWnd.h">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\MemoryCardView.h">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\MemoryCard.h">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\SaveIconView.h">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\SaveView.h">
|
|
<Filter>Source Files\McManager</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\DebugExpressionEvaluator.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\CallStackWnd.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\Debugger.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\DebuggerChildWnd.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\DebugView.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\DisAsm.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\DisAsmWnd.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\ELFHeaderView.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\ELFProgramView.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\ELFSectionView.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\ELFSymbolView.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\ELFView.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\ElfViewRes.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FunctionsView.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\MemoryView.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\MemoryViewMIPS.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\MemoryViewMIPSWnd.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\MemoryViewPtr.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\RegViewFPU.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\RegViewGeneral.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\RegViewPage.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\RegViewSCU.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\RegViewVU.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\RegViewWnd.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\PH_DirectInput.h">
|
|
<Filter>Source Files\PH_DirectInput</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\PH_DirectInput\InputManager.h">
|
|
<Filter>Source Files\PH_DirectInput</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\PH_DirectInput\ControllerSettingsWnd.h">
|
|
<Filter>Source Files\PH_DirectInput</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\PH_DirectInput\InputBindingSelectionWindow.h">
|
|
<Filter>Source Files\PH_DirectInput</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\ThreadsViewWnd.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\ThreadCallStackViewWnd.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\DebugUtils.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\FrameDebugger.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\GsInputStateView.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\GsStateUtils.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\GsContextView.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\PixelBufferView.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\GsContextStateView.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\PixelBufferViewOverlay.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\FrameDebuggerTab.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\GsRegisterWriteListView.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\Vu1ProgramView.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\Vu1Vm.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\DisAsmVu.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\TabHost.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FrameDebugger\GifPacketView.h">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\Debugger\FindCallersViewWnd.h">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\AboutWnd.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\AviStream.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\CdromSelectionWnd.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\CommandSink.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\DirectXControl.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\FileFilters.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\MainWindow.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\OptionWnd.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\OutputWnd.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\resource.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\SettingsDialogProvider.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\StatsOverlayWindow.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\StdAfx.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\SysInfoWnd.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\VFSManagerWnd.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\WinUtils.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\tools\PsfPlayer\Source\win32_ui\SH_WaveOut.h">
|
|
<Filter>Source Files</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\GSH_OpenGLWin32.h">
|
|
<Filter>Source Files\GSH_OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\GSH_Direct3D9.h">
|
|
<Filter>Source Files\GSH_Direct3D9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\gs\GSH_OpenGL\GSH_OpenGL.h">
|
|
<Filter>Source Files\GSH_OpenGL</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\VirtualPad\VirtualPadWindow.h">
|
|
<Filter>Source Files\VirtualPad</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\VirtualPad\VirtualPadItem.h">
|
|
<Filter>Source Files\VirtualPad</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\VirtualPad\VirtualPadButton.h">
|
|
<Filter>Source Files\VirtualPad</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\VirtualPad\VirtualPadStick.h">
|
|
<Filter>Source Files\VirtualPad</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\PH_Generic.h">
|
|
<Filter>Source Files\PH_Generic</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\Source\ui_win32\GSH_OpenGL_SettingsWnd.h">
|
|
<Filter>Source Files\GSH_OpenGL</Filter>
|
|
</ClInclude>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\Source\License.txt" />
|
|
<None Include="..\Source\ui_win32\Images\arrow.bmp" />
|
|
<None Include="..\Source\ui_win32\Images\bpoint.bmp" />
|
|
<None Include="..\Source\ui_win32\Images\play.ico" />
|
|
<None Include="..\Source\ui_win32\images\grab.cur" />
|
|
<None Include="..\Source\ui_win32\images\grabbing.cur" />
|
|
<None Include="..\Source\ui_win32\FrameDebugger\CheckerboardShader.fx">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</None>
|
|
<None Include="..\Source\ui_win32\FrameDebugger\PixelBufferViewShader.fx">
|
|
<Filter>Source Files\FrameDebugger</Filter>
|
|
</None>
|
|
<None Include="packages.config" />
|
|
<None Include="..\Source\ui_win32\manifest.xml">
|
|
<Filter>Source Files</Filter>
|
|
</None>
|
|
<None Include="..\Source\ui_win32\manifest64.xml">
|
|
<Filter>Source Files</Filter>
|
|
</None>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ResourceCompile Include="..\Source\ui_win32\ElfViewRes.rc">
|
|
<Filter>Source Files\Debugger</Filter>
|
|
</ResourceCompile>
|
|
<ResourceCompile Include="..\Source\ui_win32\Res.rc">
|
|
<Filter>Source Files</Filter>
|
|
</ResourceCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<CustomBuild Include="..\Source\ui_win32\SysInfo_x64.asm">
|
|
<Filter>Source Files</Filter>
|
|
</CustomBuild>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Image Include="..\Source\ui_win32\Images\lr.png" />
|
|
<Image Include="..\Source\ui_win32\Images\left.png" />
|
|
<Image Include="..\Source\ui_win32\Images\right.png" />
|
|
<Image Include="..\Source\ui_win32\Images\up.png" />
|
|
<Image Include="..\Source\ui_win32\Images\down.png" />
|
|
<Image Include="..\Source\ui_win32\Images\circle.png" />
|
|
<Image Include="..\Source\ui_win32\Images\cross.png" />
|
|
<Image Include="..\Source\ui_win32\Images\square.png" />
|
|
<Image Include="..\Source\ui_win32\Images\triangle.png" />
|
|
<Image Include="..\Source\ui_win32\Images\start.png" />
|
|
<Image Include="..\Source\ui_win32\Images\select.png" />
|
|
<Image Include="..\Source\ui_win32\Images\analogstick.png" />
|
|
</ItemGroup>
|
|
</Project> |