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https://github.com/libretro/Play-.git
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30 lines
784 B
C++
30 lines
784 B
C++
#pragma once
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#include <string>
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#include <vector>
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#include "ControllerInfo.h"
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class CVirtualPad
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{
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public:
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struct ITEM
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{
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float x1 = 0;
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float y1 = 0;
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float x2 = 0;
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float y2 = 0;
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bool isAnalog = false;
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PS2::CControllerInfo::BUTTON code0 = PS2::CControllerInfo::MAX_BUTTONS;
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PS2::CControllerInfo::BUTTON code1 = PS2::CControllerInfo::MAX_BUTTONS;
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std::string imageName;
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std::string caption;
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};
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typedef std::vector<ITEM> ItemArray;
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static ItemArray GetItems(float, float);
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private:
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static ITEM CreateButtonItem(float, float, float, float, PS2::CControllerInfo::BUTTON, const std::string&, const std::string& = "");
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static ITEM CreateAnalogStickItem(float, float, float, float, PS2::CControllerInfo::BUTTON, PS2::CControllerInfo::BUTTON, const std::string&);
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};
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