Play-/Source/FutureContinuationManager.h
2018-04-30 21:01:23 +01:00

64 lines
1.6 KiB
C++

#pragma once
#include <vector>
#include <future>
//This is meant to be used to execute callbacks when futures become ready
//Both the register and process functions must be called from the same thread
class CFutureContinuationManager
{
public:
template <typename ResultType, typename CallbackType>
void Register(std::future<ResultType> future, CallbackType callback)
{
auto futureWrapper = std::make_unique<CFutureWrapper<ResultType>>(std::move(future), std::move(callback));
m_futures.push_back(std::move(futureWrapper));
}
void Execute()
{
auto newEnd = std::remove_if(m_futures.begin(), m_futures.end(),
[](const FuturePtr& future) { return future->IsDone(); });
m_futures.erase(newEnd, m_futures.end());
}
private:
class CFuture
{
public:
virtual ~CFuture() = default;
virtual bool IsDone() = 0;
};
typedef std::unique_ptr<CFuture> FuturePtr;
template <typename ResultType>
class CFutureWrapper : public CFuture
{
public:
typedef std::function<void(const ResultType&)> CallbackType;
CFutureWrapper(std::future<ResultType> future, CallbackType callback)
: m_future(std::move(future))
, m_callback(std::move(callback))
{
}
bool IsDone() override
{
if(!m_future.valid()) return false;
auto status = m_future.wait_for(std::chrono::seconds(0));
if(status != std::future_status::ready) return false;
auto result = m_future.get();
m_callback(result);
return true;
}
private:
std::future<ResultType> m_future;
CallbackType m_callback;
};
std::vector<FuturePtr> m_futures;
};