Play-/Source/ui_win32/GSH_OpenGL_SettingsWnd.h
2016-01-25 22:59:40 -05:00

21 lines
441 B
C++

#pragma once
#include "win32/Dialog.h"
#include "win32/Button.h"
class CGSH_OpenGL_SettingsWnd : public Framework::Win32::CDialog
{
public:
CGSH_OpenGL_SettingsWnd(HWND);
virtual ~CGSH_OpenGL_SettingsWnd();
protected:
long OnCommand(unsigned short, unsigned short, HWND) override;
private:
void Save();
Framework::Win32::CButton m_enableHighResMode;
Framework::Win32::CButton m_forceBilinearTextures;
};