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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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#include "win32/Window.h"
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#include "win32/ComPtr.h"
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <uxtheme.h>
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class CDirectXControl : public Framework::Win32::CWindow
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{
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public:
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CDirectXControl(HWND, uint32 = 0);
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virtual ~CDirectXControl();
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protected:
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D3DCOLOR ConvertSysColor(DWORD);
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bool TestDevice();
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virtual void Refresh() = 0;
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virtual void OnDeviceReset() = 0;
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virtual void OnDeviceResetting() = 0;
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virtual long OnEraseBkgnd();
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virtual long OnPaint();
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virtual long OnSize(unsigned int, unsigned int, unsigned int);
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virtual long OnThemeChanged();
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virtual long OnNcCalcSize(WPARAM, LPARAM);
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virtual long OnNcPaint(WPARAM);
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virtual long OnMouseMove(WPARAM, int, int);
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virtual long OnMouseLeave();
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virtual long OnLeftButtonDown(int, int);
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virtual long OnRightButtonDown(int, int);
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virtual long OnSetFocus();
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virtual long OnKillFocus();
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protected:
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Framework::Win32::CComPtr<IDirect3D9> m_d3d;
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Framework::Win32::CComPtr<IDirect3DDevice9> m_device;
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private:
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void Initialize();
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void InitializeTheme();
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void CreateDevice();
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void ResetDevice();
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D3DPRESENT_PARAMETERS CreatePresentParams();
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bool m_deviceLost;
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bool m_isThemeActive;
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HTHEME m_theme;
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RECT m_borderRect;
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bool m_mouseInside;
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};
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