Play-/Source/ui_android/com_virtualapplications_play_InputManagerConstants.h
Jean-Philip Desjardins e6dec01eb3 Make sure input code ids are the same on both C++ and Java sides.
Makes generic virtual pad implementation easier.
2015-10-30 22:39:21 -04:00

56 lines
3.3 KiB
C

/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class com_virtualapplications_play_InputManagerConstants */
#ifndef _Included_com_virtualapplications_play_InputManagerConstants
#define _Included_com_virtualapplications_play_InputManagerConstants
#ifdef __cplusplus
extern "C" {
#endif
#undef com_virtualapplications_play_InputManagerConstants_ANALOG_LEFT_X
#define com_virtualapplications_play_InputManagerConstants_ANALOG_LEFT_X 0L
#undef com_virtualapplications_play_InputManagerConstants_ANALOG_LEFT_Y
#define com_virtualapplications_play_InputManagerConstants_ANALOG_LEFT_Y 1L
#undef com_virtualapplications_play_InputManagerConstants_ANALOG_RIGHT_X
#define com_virtualapplications_play_InputManagerConstants_ANALOG_RIGHT_X 2L
#undef com_virtualapplications_play_InputManagerConstants_ANALOG_RIGHT_Y
#define com_virtualapplications_play_InputManagerConstants_ANALOG_RIGHT_Y 3L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_UP
#define com_virtualapplications_play_InputManagerConstants_BUTTON_UP 4L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_DOWN
#define com_virtualapplications_play_InputManagerConstants_BUTTON_DOWN 5L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_LEFT
#define com_virtualapplications_play_InputManagerConstants_BUTTON_LEFT 6L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_RIGHT
#define com_virtualapplications_play_InputManagerConstants_BUTTON_RIGHT 7L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_SELECT
#define com_virtualapplications_play_InputManagerConstants_BUTTON_SELECT 8L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_START
#define com_virtualapplications_play_InputManagerConstants_BUTTON_START 9L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_SQUARE
#define com_virtualapplications_play_InputManagerConstants_BUTTON_SQUARE 10L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_TRIANGLE
#define com_virtualapplications_play_InputManagerConstants_BUTTON_TRIANGLE 11L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_CIRCLE
#define com_virtualapplications_play_InputManagerConstants_BUTTON_CIRCLE 12L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_CROSS
#define com_virtualapplications_play_InputManagerConstants_BUTTON_CROSS 13L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_L1
#define com_virtualapplications_play_InputManagerConstants_BUTTON_L1 14L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_L2
#define com_virtualapplications_play_InputManagerConstants_BUTTON_L2 15L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_L3
#define com_virtualapplications_play_InputManagerConstants_BUTTON_L3 16L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_R1
#define com_virtualapplications_play_InputManagerConstants_BUTTON_R1 17L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_R2
#define com_virtualapplications_play_InputManagerConstants_BUTTON_R2 18L
#undef com_virtualapplications_play_InputManagerConstants_BUTTON_R3
#define com_virtualapplications_play_InputManagerConstants_BUTTON_R3 19L
#undef com_virtualapplications_play_InputManagerConstants_MAX
#define com_virtualapplications_play_InputManagerConstants_MAX 20L
#ifdef __cplusplus
}
#endif
#endif