Play-/Source/StructFile.h
2018-04-30 21:01:23 +01:00

33 lines
694 B
C++

#ifndef _STRUCTFILE_H_
#define _STRUCTFILE_H_
#include <map>
#include "xml/Node.h"
#include "uint128.h"
class CStructFile
{
public:
CStructFile();
virtual ~CStructFile();
void Read(Framework::Xml::CNode*);
void Write(Framework::Xml::CNode*) const;
void SetRegister32(const char*, uint32);
void SetRegister64(const char*, uint64);
void SetRegister128(const char*, uint128);
uint32 GetRegister32(const char*) const;
uint64 GetRegister64(const char*) const;
uint128 GetRegister128(const char*) const;
private:
typedef std::pair<uint8, uint128> Register;
typedef std::map<std::string, Register> RegisterList;
RegisterList m_registers;
};
#endif