Play-/.travis.sh
2017-06-26 21:19:31 -04:00

116 lines
3.6 KiB
Bash

#/bin/bash
travis_before_install()
{
cd ..
if [ "$TARGET_OS" = "Linux" ]; then
sudo add-apt-repository --yes ppa:beineri/opt-qt562-trusty
sudo add-apt-repository --yes ppa:ubuntu-toolchain-r/test
sudo apt-get update -qq
sudo apt-get install -qq qt56base gcc-5 g++-5 libalut-dev
curl -sSL https://cmake.org/files/v3.8/cmake-3.8.1-Linux-x86_64.tar.gz | sudo tar -xzC /opt
elif [ "$TARGET_OS" = "OSX" ]; then
sudo npm install -g appdmg
elif [ "$TARGET_OS" = "IOS" ]; then
brew update
brew install dpkg
elif [ "$TARGET_OS" = "Android" ]; then
sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y #is this needed?
sudo apt-get update -y
sudo apt-get install libstdc++6 -y
wget http://dl.google.com/android/repository/android-ndk-r14-linux-x86_64.zip
unzip android-ndk-r14-linux-x86_64.zip>/dev/null
export ANDROID_NDK=$(pwd)/android-ndk-r14
echo "ndk.dir=$ANDROID_NDK">./Play-/build_android/local.properties
wget https://github.com/Commit451/android-cmake-installer/releases/download/1.1.0/install-cmake.sh
chmod +x install-cmake.sh>/dev/null
./install-cmake.sh
fi;
git clone -q https://github.com/jpd002/Play-Build.git Play-Build
pushd Play-Build
git submodule update -q --init --recursive
git submodule foreach "git checkout -q master"
cd Dependencies
git submodule update --init
cd ..
rm -rf Play
mv ../Play- Play
popd
}
travis_script()
{
if [ "$TARGET_OS" = "Android" ]; then
pushd build_android
./gradlew
./gradlew assembleRelease
popd
else
pushd build_cmake
mkdir build
pushd build
if [ "$TARGET_OS" = "Linux" ]; then
if [ "$CXX" = "g++" ]; then export CXX="g++-5" CC="gcc-5"; fi
export PATH=/opt/cmake-3.8.1-Linux-x86_64/bin/:$PATH
source /opt/qt56/bin/qt56-env.sh || true
cmake .. -G"$BUILD_TYPE" -DCMAKE_PREFIX_PATH=/opt/qt56/;
cmake --build .
elif [ "$TARGET_OS" = "OSX" ]; then
cmake .. -G"$BUILD_TYPE"
cmake --build . --config Release
appdmg ../../installer_macosx/spec.json Play.dmg
elif [ "$TARGET_OS" = "IOS" ]; then
cmake .. -G"$BUILD_TYPE" -DCMAKE_TOOLCHAIN_FILE=../../../Dependencies/cmake-ios/ios.cmake -DTARGET_IOS=ON
cmake --build . --config Release
codesign -s "-" Release-iphoneos/Play.app
pushd ..
pushd ..
pushd installer_ios
./build.sh
popd
popd
popd
fi;
popd
popd
fi;
}
travis_before_deploy()
{
export SHORT_HASH="${TRAVIS_COMMIT:0:8}"
mkdir deploy
pushd deploy
mkdir $SHORT_HASH
pushd $SHORT_HASH
if [ -z "$ANDROID_KEYSTORE_PASS" ]; then
return
fi;
if [ "$TARGET_OS" = "Android" ]; then
cp ../../build_android/build/outputs/apk/Play-release-unsigned.apk .
export ANDROID_BUILD_TOOLS=$ANDROID_HOME/build-tools/25.0.0
$ANDROID_BUILD_TOOLS/zipalign -v -p 4 Play-release-unsigned.apk Play-release.apk
$ANDROID_BUILD_TOOLS/apksigner sign --ks ../../installer_android/deploy.keystore --ks-key-alias deploy --ks-pass env:ANDROID_KEYSTORE_PASS --key-pass env:ANDROID_KEYSTORE_PASS Play-release.apk
fi;
if [ "$TARGET_OS" = "OSX" ]; then
cp ../../build_cmake/build/Play.dmg .
fi;
if [ "$TARGET_OS" = "IOS" ]; then
cp ../../installer_ios/Play.deb .
cp ../../installer_ios/Packages.bz2 .
fi;
popd
popd
}
set -e
set -x
$1;