2020-01-07 11:22:21 +00:00
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/*---------------------------------------------------------------------------
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version. See also the license.txt file for
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* additional informations.
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*---------------------------------------------------------------------------
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*/
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2016-10-14 17:01:29 +00:00
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2020-01-07 11:22:21 +00:00
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/* sound.h: interface for the sound class. */
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2016-10-14 17:01:29 +00:00
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#if !defined(AFX_SOUND_H__15E0A182_A0FD_11D4_8645_0050DA4EEEA0__INCLUDED_)
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#define AFX_SOUND_H__15E0A182_A0FD_11D4_8645_0050DA4EEEA0__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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2020-01-07 11:22:21 +00:00
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#endif /* _MSC_VER > 1000 */
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2016-10-14 17:01:29 +00:00
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#include "StdAfx.h"
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#include "main.h"
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int initSound();
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void soundCleanup();
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void setHwnd(HWND hWnd);
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2020-01-07 11:22:21 +00:00
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/* stolen MAME things */
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2016-10-14 17:01:29 +00:00
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int osd_start_audio_stream(int stereo);
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void osd_stop_audio_stream(void);
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int osd_update_audio_stream(short *buffer);
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void osd_set_mastervolume(int _attenuation);
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int osd_get_mastervolume(void);
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2020-01-07 11:22:21 +00:00
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/* General sound system functions */
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2016-10-14 17:01:29 +00:00
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void soundStep(int cycles);
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2020-01-07 11:22:21 +00:00
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void soundOutput(void);
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2016-10-14 17:01:29 +00:00
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#define NUM_CHANNELS 32
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2020-01-07 11:22:21 +00:00
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/* Gameboy sound system */
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void gbSoundInit(void);
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void gbSoundUpdate(void);
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2016-10-14 17:01:29 +00:00
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void gbSoundWrite(int reg, unsigned char data);
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2020-01-07 11:22:21 +00:00
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/* Neogeo pocket sound functions */
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2016-10-14 17:01:29 +00:00
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void sound_update(void);
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2020-01-07 11:22:21 +00:00
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void ngpSoundStart(void);
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void ngpSoundExecute(void);
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void ngpSoundOff(void);
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void ngpSoundInterrupt(void);
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2016-10-14 17:01:29 +00:00
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2020-01-07 11:22:21 +00:00
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#endif /* !defined(AFX_SOUND_H__15E0A182_A0FD_11D4_8645_0050DA4EEEA0__INCLUDED_) */
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