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Cleanups
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@ -63,7 +63,7 @@ unsigned retro_api_version(void)
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return RETRO_API_VERSION;
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}
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void graphics_paint()
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void graphics_paint(void)
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{
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video_cb(screen->pixels, screen->w, screen->h, FB_WIDTH << 1);
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}
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@ -92,9 +92,7 @@ static void check_variables(void)
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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dark_filter_level = static_cast<unsigned>(atoi(var.value));
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}
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graphicsSetDarkFilterLevel(dark_filter_level);
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}
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void retro_init(void)
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@ -243,23 +241,28 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
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void retro_run(void)
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{
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unsigned i;
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bool updated = false;
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static int16_t sampleBuffer[2048];
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static int16_t stereoBuffer[2048];
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int16_t *p = NULL;
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uint16_t samplesPerFrame;
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race_input();
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tlcs_execute(CPU_FREQ / HOST_FPS);
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static int16_t sampleBuffer[2048];
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static int16_t stereoBuffer[2048];
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/* Get the number of samples in a frame */
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uint16_t samplesPerFrame = RETRO_SAMPLE_RATE / HOST_FPS;
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samplesPerFrame = RETRO_SAMPLE_RATE / HOST_FPS;
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memset(sampleBuffer, 0, samplesPerFrame * sizeof(int16_t));
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sound_update((uint16_t*)sampleBuffer, samplesPerFrame * sizeof(int16_t)); /* Get sound data */
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dac_update((uint16_t*)sampleBuffer, samplesPerFrame * sizeof(int16_t));
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int16_t *p = stereoBuffer;
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p = stereoBuffer;
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for (int i = 0; i < samplesPerFrame; i++)
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for (i = 0; i < samplesPerFrame; i++)
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{
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p[0] = sampleBuffer[i];
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p[1] = sampleBuffer[i];
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@ -268,7 +271,7 @@ void retro_run(void)
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audio_batch_cb(stereoBuffer, samplesPerFrame);
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bool updated = false;
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/* TODO/FIXME - shouldn't we check this at the top of this function? */
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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check_variables();
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}
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@ -308,13 +311,13 @@ bool retro_load_game(const struct retro_game_info *info)
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environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
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screen = (ngp_screen*)calloc(1, sizeof(*screen));
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screen = (ngp_screen*)calloc(1, sizeof(*screen));
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if (!screen)
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return false;
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screen->w = FB_WIDTH;
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screen->h = FB_HEIGHT;
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screen->w = FB_WIDTH;
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screen->h = FB_HEIGHT;
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screen->pixels = calloc(1, FB_WIDTH * FB_HEIGHT * 2);
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