mirror of
https://github.com/libretro/RACE.git
synced 2024-11-26 18:40:29 +00:00
Cleanups
This commit is contained in:
parent
420c94731f
commit
a45aed7b1a
26
flash.c
26
flash.c
@ -13,6 +13,7 @@
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* for emulation of NGPC carts
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*/
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#include <stdio.h>
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#include <string.h>
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#ifdef _WIN32
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#include <direct.h>
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@ -217,13 +218,9 @@ void setupNGFfilename(void)
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dotSpot = pos;
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}
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if(dotSpot == -1)
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{
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fprintf(stderr, "setupNGFfilename: Couldn't find the . in %s file\n", ngfFilename);
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return;
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}
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strcpy(&ngfFilename[dotSpot+1], "ngf");
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fprintf(stdout, "setupNGFfilename: using %s for save-game info\n", ngfFilename);
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}
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/* write all the dirty blocks out to a file */
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@ -242,10 +239,7 @@ void writeSaveGameFile(void)
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ngfFile = fopen(ngfFilename, "wb");
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if(!ngfFile)
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{
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fprintf(stderr, "writeSaveGameFile: Couldn't open %s file\n", ngfFilename);
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return;
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}
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NGFheader.version = 0x53;
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@ -278,7 +272,6 @@ void writeSaveGameFile(void)
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bytes = fwrite(&NGFheader, 1, sizeof(struct NGFheaderStruct), ngfFile);
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if(bytes != sizeof(struct NGFheaderStruct))
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{
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fprintf(stderr, "writeSaveGameFile: wrote %d bytes, but exptected %d bytes\n", bytes, sizeof(struct NGFheaderStruct));
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fclose(ngfFile);
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return;
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}
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@ -296,7 +289,6 @@ void writeSaveGameFile(void)
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bytes = fwrite(&block, 1, sizeof(struct blockStruct), ngfFile);
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if(bytes != sizeof(struct blockStruct))
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{
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fprintf(stderr, "writeSaveGameFile: wrote %d bytes, but exptected %d bytes\n", bytes, sizeof(struct blockStruct));
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fclose(ngfFile);
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return;
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}
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@ -304,7 +296,6 @@ void writeSaveGameFile(void)
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bytes = fwrite(&mainrom[blockNumToAddr(0, i)], 1, blockSize(i), ngfFile);
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if(bytes != blockSize(i))
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{
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fprintf(stderr, "writeSaveGameFile: wrote %d bytes, but exptected %d bytes\n", bytes, blockSize(i));
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fclose(ngfFile);
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return;
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}
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@ -323,7 +314,6 @@ void writeSaveGameFile(void)
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bytes = fwrite(&block, 1, sizeof(struct blockStruct), ngfFile);
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if(bytes != sizeof(struct blockStruct))
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{
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fprintf(stderr, "writeSaveGameFile: wrote %d bytes, but exptected %d bytes\n", bytes, sizeof(struct blockStruct));
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fclose(ngfFile);
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return;
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}
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@ -331,7 +321,6 @@ void writeSaveGameFile(void)
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bytes = fwrite(&mainrom[blockNumToAddr(1, i)], 1, blockSize(i), ngfFile);
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if(bytes != blockSize(i))
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{
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fprintf(stderr, "writeSaveGameFile: wrote %d bytes, but exptected %d bytes\n", bytes, blockSize(i));
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fclose(ngfFile);
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return;
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}
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@ -367,16 +356,12 @@ void loadSaveGameFile(void)
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ngfFile = fopen(ngfFilename, "rb");
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if(!ngfFile)
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{
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printf("loadSaveGameFile: Couldn't open %s file\n", ngfFilename);
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return;
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}
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bytes = fread(&NGFheader, 1, sizeof(struct NGFheaderStruct), ngfFile);
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if(bytes != sizeof(struct NGFheaderStruct))
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{
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fprintf(stderr, "loadSaveGameFile: Bad NGF file %s\n", ngfFilename);
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fclose(ngfFile);
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return;
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}
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@ -390,7 +375,6 @@ void loadSaveGameFile(void)
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if(NGFheader.version != 0x53)
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{
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fprintf(stderr, "loadSaveGameFile: Bad NGF file version %s 0x%X\n", ngfFilename, NGFheader.version);
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fclose(ngfFile);
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return;
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}
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@ -398,10 +382,7 @@ void loadSaveGameFile(void)
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blockMem = malloc(NGFheader.fileLen - sizeof(struct NGFheaderStruct));
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/* error handling? */
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if(!blockMem)
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{
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fprintf(stderr, "loadSaveGameFile: can't malloc %d bytes\n", (NGFheader.fileLen - sizeof(struct NGFheaderStruct)));
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return;
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}
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blocks = (unsigned char *)blockMem;
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@ -411,14 +392,12 @@ void loadSaveGameFile(void)
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if(bytes != (NGFheader.fileLen - sizeof(struct NGFheaderStruct)))
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{
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fprintf(stderr, "loadSaveGameFile: read %d bytes, but exptected %d bytes\n", bytes, (NGFheader.fileLen - sizeof(struct NGFheaderStruct)));
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free(blockMem);
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return;
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}
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if(NGFheader.numBlocks > MAX_BLOCKS)
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{
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fprintf(stderr, "loadSaveGameFile: numBlocks=%d overflow\n", NGFheader.numBlocks);
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free(blockMem);
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return;
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}
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@ -433,7 +412,6 @@ void loadSaveGameFile(void)
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||
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(blockHeader->NGPCaddr >= 0x800000 && blockHeader->NGPCaddr < 0xA00000) ))
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{
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fprintf(stderr, "loadSaveGameFile: invalid blockHeader->NGPCaddr=0x%08X\n", blockHeader->NGPCaddr);
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free(blockMem);
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return;
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}
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@ -642,7 +620,7 @@ void flashChipWrite(unsigned int addr, unsigned char data)
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/* this should be called when a ROM is unloaded */
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void flashShutdown(void)
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{
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writeSaveGameFile();
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writeSaveGameFile();
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}
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/* this should be called when a ROM is loaded */
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3
flash.h
3
flash.h
@ -19,9 +19,6 @@
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#define COMMAND_CHIP_ERASE 0x10
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#define COMMAND_INFO_READ 0x90
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/* we found a dirty one, so write the file */
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#define WRITE_SAVEGAME_IF_DIRTY if(needToWriteFile) writeSaveGameFile();
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#ifdef __cplusplus
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extern "C" {
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#endif
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2
main.c
2
main.c
@ -9,7 +9,7 @@
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//
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// This is the main program entry point
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//
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#include <stdio.h>
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#include "unzip.h"
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#include "types.h"
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1
main.h
1
main.h
@ -1,7 +1,6 @@
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#ifndef MAIN_H
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#define MAIN_H
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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* TODO:
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*/
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#include <stdio.h>
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#include "race-memory.h"
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#include "types.h"
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#include "input.h" /* for Gameboy Input */
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@ -347,10 +348,7 @@ static unsigned char loadBIOS(void)
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fclose(biosFile);
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if(bytesRead != 0x10000)
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{
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fprintf(stderr, "loadBIOS: Bad BIOS file %s\n", "NPBIOS.BIN");
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return 0;
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}
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return 1;
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}
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