mirror of
https://github.com/libretro/RACE.git
synced 2024-11-23 17:09:53 +00:00
Cleanups
This commit is contained in:
parent
7193304ebf
commit
a6afde4f9b
140
graphics.cpp
140
graphics.cpp
@ -158,18 +158,6 @@ unsigned short p2[16] = {
|
||||
#define NO_SCREEN_OUTPUT /* seems to give about 4-6FPS on GP2X */
|
||||
#endif
|
||||
|
||||
/* flip buffers and indicate that one of the buffers is ready
|
||||
* for blitting to the screen. */
|
||||
void graphicsBlitEnd(void)
|
||||
{
|
||||
#if 0
|
||||
displayDirty=1;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void graphics_paint(void);
|
||||
|
||||
/*
|
||||
*
|
||||
* Palette Initialization
|
||||
@ -880,7 +868,7 @@ static inline void spriteSortAll(unsigned int bw)
|
||||
|
||||
|
||||
/* initialize drawing/blitting of a screen */
|
||||
void graphicsBlitInit(void)
|
||||
static void graphicsBlitInit(void)
|
||||
{
|
||||
/* buffers 0 and 1
|
||||
* definitions for the back frame */
|
||||
@ -947,128 +935,6 @@ static inline void RenderTileCache(TILECACHE *tC, unsigned int bw)
|
||||
}
|
||||
}
|
||||
|
||||
void graphicsBlitLine(unsigned char render)
|
||||
{
|
||||
#if 0
|
||||
dbg_print("in graphicsBlitLine *scanlineY = %d\n", *scanlineY);
|
||||
#endif
|
||||
|
||||
if (*scanlineY < 152)
|
||||
{
|
||||
//if(*scanlineY == 0) //Flavor moved set_palette off of every line. Helps speed, hurts hi-color apps
|
||||
/* Flavor now only changes palette when dirty */
|
||||
|
||||
/* this is currently broken for BW games */
|
||||
//if(*scanlineY == 0)
|
||||
|
||||
|
||||
/* set the palettes, background color, and outside window color
|
||||
* Flavor moving to scanline 0 set_palette(palette_table,&palettes[0],&palettes[16*4],&palettes[16*4+16*4]);
|
||||
* sort sprites by priority */
|
||||
if(render)
|
||||
{
|
||||
unsigned int bw = (m_emuInfo.machine == NGP);
|
||||
unsigned short OOWCol = NGPC_TO_SDL16(oowTable[*oowSelect & 0x07]);
|
||||
|
||||
if(*scanlineY == 0)
|
||||
{
|
||||
if(bw)
|
||||
set_paletteBW(palette_table,&palettes[0],&palettes[16*4],&palettes[16*4+16*4]);
|
||||
else
|
||||
set_paletteCol(palette_table,&palettes[0],&palettes[16*4],&palettes[16*4+16*4]);
|
||||
|
||||
/*if(spritesDirty)
|
||||
{
|
||||
spriteSortAll(bw);
|
||||
spritesDirty = false;
|
||||
}*/
|
||||
spriteSortAll(bw);
|
||||
}
|
||||
|
||||
#if 0
|
||||
spriteSort(bw); /* this needs to be re-done faster. We shouldn't need to sort them every scanline */
|
||||
#endif
|
||||
|
||||
/* change the tile caches if needed */
|
||||
RenderTileCache(&tCBack, bw);
|
||||
RenderTileCache(&tCFront, bw);
|
||||
|
||||
/* blit the planes, take priority registers into account */
|
||||
|
||||
if(*bgSelect & 0x80) /*== 0x80)*/
|
||||
lineClear(&tCBack, NGPC_TO_SDL16(bgTable[*bgSelect & 0x07]));
|
||||
else if(bw)
|
||||
lineClear(&tCBack, NGPC_TO_SDL16(bwTable[0])); /* in 8-bit mode, this would be the index of BGCol in the SDL palette */
|
||||
else
|
||||
lineClear(&tCBack, 0); /* in 8-bit mode, this would be the index of BGCol in the SDL palette */
|
||||
|
||||
|
||||
lineSprite(&spriteDefs[0]);
|
||||
|
||||
if (*frame1Pri & 0x80)
|
||||
{
|
||||
lineFront(&tCFront);
|
||||
lineSprite(&spriteDefs[1]);
|
||||
lineFront(&tCBack);
|
||||
}
|
||||
else
|
||||
{
|
||||
lineFront(&tCBack);
|
||||
lineSprite(&spriteDefs[1]);
|
||||
lineFront(&tCFront);
|
||||
}
|
||||
|
||||
lineSprite(&spriteDefs[2]);
|
||||
|
||||
|
||||
/* clip left and right sides of screen if necessary */
|
||||
clipLeftRight(&spriteDefs[2], OOWCol);
|
||||
|
||||
if (*wndTopLeftY > *scanlineY || *scanlineY >= (*wndTopLeftY + *wndSizeY))
|
||||
{
|
||||
#if 0
|
||||
tCBack.gbp -= SIZEX; /* Flavor, I don't get why these were here */
|
||||
#endif
|
||||
lineClear(&tCBack, OOWCol); /* in 8-bit mode, this would be the index of OOWCol in the SDL palette */
|
||||
#if 0
|
||||
tCBack.gbp += SIZEX; /* Flavor, I don't get why these were here */
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/* increase scanline count */
|
||||
tCFront.gbp+= SIZEX;
|
||||
tCBack.gbp+= SIZEX;
|
||||
spriteDefs[0].gbp+= SIZEX;
|
||||
spriteDefs[1].gbp+= SIZEX;
|
||||
spriteDefs[2].gbp+= SIZEX;
|
||||
#if 0
|
||||
spriteDefs[3].gbp+= SIZEX;
|
||||
#endif
|
||||
|
||||
if (*scanlineY == 151)
|
||||
{
|
||||
/* start VBlank period */
|
||||
tlcsMemWriteB(0x00008010,tlcsMemReadB(0x00008010) | 0x40);
|
||||
if(render)
|
||||
graphics_paint(); /* displayDirty = 1; */
|
||||
}
|
||||
|
||||
*scanlineY+= 1;
|
||||
}
|
||||
else if (*scanlineY == 198)
|
||||
{
|
||||
/* stop VBlank period */
|
||||
tlcsMemWriteB(0x00008010,tlcsMemReadB(0x00008010) & ~0x40);
|
||||
graphicsBlitInit();
|
||||
|
||||
*scanlineY = 0;
|
||||
}
|
||||
else
|
||||
*scanlineY+= 1;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* THOR'S GRAPHIC CORE
|
||||
*/
|
||||
@ -1570,7 +1436,3 @@ extern "C" BOOL graphics_init(void)
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void graphics_cleanup(void)
|
||||
{
|
||||
}
|
||||
|
62
graphics.h
62
graphics.h
@ -1,29 +1,30 @@
|
||||
//---------------------------------------------------------------------------
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version. See also the license.txt file for
|
||||
// additional informations.
|
||||
//---------------------------------------------------------------------------
|
||||
/*---------------------------------------------------------------------------
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version. See also the license.txt file for
|
||||
* additional informations.
|
||||
*---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
// graphics.h: interface for the graphics class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
/* graphics.h: interface for the graphics class.
|
||||
*
|
||||
*/
|
||||
|
||||
#if !defined(AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_)
|
||||
#define AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_
|
||||
#ifndef AFX_GRAPHICS_H
|
||||
#define AFX_GRAPHICS_H
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
#endif /* _MSC_VER > 1000 */
|
||||
|
||||
//actual NGPC
|
||||
/* actual NGPC */
|
||||
#define NGPC_SIZEX 160
|
||||
#define NGPC_SIZEY 152
|
||||
|
||||
//render screen 260x152 is good for NGPC
|
||||
#define SIZEX 260//480//368//320//480
|
||||
#define SIZEY 152//272//207//240//272
|
||||
/* render screen 260x152 is good for NGPC */
|
||||
#define SIZEX 260
|
||||
#define SIZEY 152
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
@ -32,29 +33,16 @@ BOOL graphics_init(void);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
void graphics_blit(void);
|
||||
void graphics_paint();
|
||||
void graphics_cleanup();
|
||||
// new renderer (NeoGeo Pocket (Color))
|
||||
void incFrameCount();
|
||||
void graphicsBlitInit();
|
||||
void graphicsBlitLine(unsigned char render);
|
||||
void graphics_paint(void);
|
||||
/* new renderer (NeoGeo Pocket (Color)) */
|
||||
void myGraphicsBlitLine(unsigned char render);
|
||||
void graphicsBlitEnd();
|
||||
void graphicsSetDarkFilterLevel(unsigned filterLevel);
|
||||
// renderer for Gameboy Color
|
||||
void gbcGraphicsBlitInit();
|
||||
void gbcGraphicsBlitLine();
|
||||
|
||||
void setColPaletteEntry(unsigned char addr, unsigned short data);
|
||||
void setBWPaletteEntry(unsigned char addr, unsigned short data);
|
||||
/*
|
||||
* adventure vision stuff
|
||||
*/
|
||||
|
||||
|
||||
//
|
||||
// adventure vision stuff
|
||||
//
|
||||
|
||||
extern unsigned short palettes[16*4+16*4+16*4]; // placeholder for the converted palette
|
||||
extern unsigned short palettes[16*4+16*4+16*4]; /* placeholder for the converted palette */
|
||||
extern int totalpalette[32*32*32];
|
||||
#define NGPC_TO_SDL16(col) totalpalette[col & 0x0FFF]
|
||||
|
||||
@ -69,4 +57,4 @@ struct ngp_screen
|
||||
void *pixels;
|
||||
};
|
||||
|
||||
#endif // !defined(AFX_GRAPHICS_H__EE4B1FE1_8EB2_11D3_8644_00A0241D2A65__INCLUDED_)
|
||||
#endif /* !defined(AFX_GRAPHICS_H) */
|
||||
|
Loading…
Reference in New Issue
Block a user